arXiv:2606. 03943v1 Announce Type: cross Abstract: Video-Action Models (VAMs) leverage the broad visual dynamics captured by pre-trained video diffusion models, offering a promising path toward generalizable robot manipulation.
By Mutian Tong, Han Jiang, Qiao Feng, Lingjie Liu, Jiatao Gu
arXiv:2606. 04718v1 Announce Type: cross Abstract: Humans primarily rely on walking and running to traverse complex terrains, without resorting to unnecessarily complex motion patterns.
By Kailun Huang (Hong Kong University of Science and Technology), Zikang Xie (Hong Kong University of Science and Technology), Yanzhe Xie (Hong Kong University of Science and Technology), Panpan Liao (Guangdong University of Technology), Fanghai Zhang (Hong Kong University of Science and Technology), Yanheng Mai (Hong Kong University of Science and Technology), Wenhao Xu (South China Agricultural University), Yunheng Wang (Hong Kong University of Science and Technology), Renjing Xu (Hong Kong University of Science and Technology), Haohui Huang (Guangdong University of Technology)
arXiv:2606. 04269v1 Announce Type: cross Abstract: Deformable object manipulation (DOM) is challenging due to high-dimensional, partially observable states that evolve through long-horizon, topology-changing interactions with multiple valid manipulation modes.
By Yilong Wang, Cheng Qian, Edward Johns
arXiv:2605. 07032v2 Announce Type: replace-cross Abstract: The evolution of generative models from next-token predictors to autonomous engines of complex systems necessitates rigorous safety hardening.
By Montaser Mohammedalamen, Kevin Roice, Reginald McLean, Alyssa Lefaivre \v{S}kopac
arXiv:2512. 16919v2 Announce Type: replace-cross Abstract: Perceiving and reconstructing 3D scene geometry from visual inputs is crucial for autonomous driving.
By Sicheng Zuo, Zixun Xie, Wenzhao Zheng, Shaoqing Xu, Fang Li, Shengyin Jiang, Long Chen, Zhi-Xin Yang, Jiwen Lu
arXiv:2605. 09081v4 Announce Type: replace-cross Abstract: We introduce the first universal pretraining corpus for industrial time-series data: FactoryNet.
By Karim Othman, Jonas Petersen, Matei Ignuta-Ciuncanu, Camilla Mazzoleni, Federico Martelli, Alessandro Lombardi, Riccardo Maggioni, Philipp Petersen
arXiv:2605. 19294v2 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA) policies increasingly rely on asynchronous inference to hide large-model latency behind ongoing robot motion.
By Yixiang Zhu, Yonghao Chen, Zijie Yang, Yusong Hu, Xinyu Chen
arXiv:2603. 10971v2 Announce Type: replace-cross Abstract: Reinforcement learning has achieved remarkable success in domains such as Atari games, navigation, and locomotion, where exploration can often be guided by novelty over states or dynamics.
By Zixuan Liu, Ruoyi Qiao, Chenrui Tie, Xuanwei Liu, Yunfan Lou, Chongkai Gao, Zhixuan Xu, Lin Shao
Reliable evaluation of human motion understanding is fundamental to advancing embodied AI, robotics, and animation. However, existing benchmarks suffer from coarse semantic granularity, undifferentiated difficulty, limited annotation quality, and pervasive answer ambiguity, leaving them unable to diagnose where current models fail.
Universal Manipulation Interface (UMI) enables scalable real-world robot data collection without hardware-specific teleoperation, yet leveraging UMI data to train large-scale Vision-Language-Action (VLA) models remains fundamentally challenging. We identify two critical mismatches: wrist-mounted fisheye views, with severe radial distortion and local gripper-centric perspectives, are out-of-distribution for pretrained VLMs; and human-collected trajectories frequently violate kinematic limits, incur collisions, or exceed controller bandwidth, teaching VLA policies physically infeasible actions.
arXiv:2606. 03134v1 Announce Type: cross Abstract: Imitation-learning policies for robot manipulation inherit the quality of the success labels attached to their training episodes, and those labels are usually produced by the robot's own success check.
By Aarav Bedi (University of California, Berkeley)
arXiv:2606. 03385v1 Announce Type: cross Abstract: In robotic manipulation, the tight coupling between grasping and motion planning often obscures the true source of failure, leading to inefficient trial-and-error.
By Jiahao Xu, Peiyuan Wang, Hanzhuo Zhang, Zihao Yu, Tianyu Fu, Hao Chen, Xuanhao Xiang, Jianbo Yu, Chenchen Fu, Wanyuan Wang
arXiv:2606. 03026v1 Announce Type: cross Abstract: Spiking language models expose activation sparsity that dense Transformer runtimes do not directly exploit.
By Ting Liu
arXiv:2606. 02979v1 Announce Type: cross Abstract: We present a novel compact deep multi-task learning model to handle various autonomous driving perception tasks in one forward pass.
By Oskar Natan, Jun Miura
arXiv:2605. 08747v4 Announce Type: replace Abstract: Standard embodied evaluations do not independently score whether an agent correctly commits to task completion at episode closure, a capacity we call terminal commitment.
By Ying Chen, Lihuang Fang, Rui Jiang, Mingxu Wang, Zhifeng Gu, Lei Yi, Jie Chen
arXiv:2606. 03940v1 Announce Type: cross Abstract: In robotics systems, vast amounts of visual data are easily captured at high resolution using low-cost, low-power hardware.
By Dan Jacobellis, Neeraja J. Yadwadkar
arXiv:2603. 23117v2 Announce Type: cross Abstract: By integrating Chain-of-Thought (CoT) reasoning, Vision-Language-Action (VLA) models have demonstrated strong capabilities in robotic manipulation, particularly by improving generalization and interpretability.
By Zhengxian Huang, Wenjun Zhu, Haoxuan Qiu, Xiaoyu Ji, Wenyuan Xu
arXiv:2606. 03686v1 Announce Type: new Abstract: We present DeepSpeak-Agentic, a dataset of videos comprising over 37 hours of semi-structured conversations between a human and an embodied AI agent.
By Sarah Barrington, Maty Bohacek, Hany Farid
arXiv:2505. 08222v3 Announce Type: replace-cross Abstract: Autonomous vehicles (AVs) offer a cost-effective solution for scientific missions such as underwater tracking.
By Matteo Gallici, Ivan Masmitja, Mario Mart\'in
arXiv:2606. 02832v1 Announce Type: new Abstract: Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games.
By Johor Jara Gonzalez, Matthew Guzdial