AI agents

Tool use, function calling, orchestration and the protocols that let models act rather than only answer.

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arXiv AI
Jun 3

Closed-Loop Molecular Design with Calibrated Deference

arXiv:2606. 02618v1 Announce Type: cross Abstract: We present Cognitive Loop via In-Situ Optimization (CLIO), an agent that couples a continuously-updated belief-state graph with a recursive plan-then-act loop.

By Newman Cheng, Gordon Broadbent IV, Jason Dong, Syed Mohammed Ali Hussaini, Farman Ullah, Morris Sharp, Gabrielle Barnes, Nanlin Guo, Deyu Zou, Karin Strauss, William Chappell, David G. Kwabi, Bichlien H. Nguyen, Jake A. Smith
arXiv AI
Jun 3

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

arXiv:2606. 03159v1 Announce Type: cross Abstract: As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck.

By NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Micha{\l} Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
arXiv AI
Jun 3

PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft

arXiv:2605. 27762v2 Announce Type: replace Abstract: We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience.

By Yuchen Guo, Junli Gong, Weicheng Wang, Hongmin Cai, Yiu-ming Cheung, Weifeng Su
arXiv AI
Jun 3

MUSE: A Unified Agentic Harness for MLLMs

arXiv:2606. 03005v1 Announce Type: cross Abstract: Despite rapid progress, multimodal large language models (MLLMs) still fail on tasks that humans solve effortlessly, such as navigating a grid maze from a screenshot or selecting the correct puzzle piece.

By Jianglin Lu, Hailing Wang, Xu Ma, Qihua Dong, Mingyuan Zhang, Yizhou Wang, Yun Fu