arXiv:2603. 02697v2 Announce Type: replace-cross Abstract: This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction.
By Jiayi Zhu, Jianing Zhang, Yiying Yang, Wei Cheng, Xiaoyun Yuan
arXiv:2610.02162v1 Announce Type: new
Abstract: How can a world model continuously observe regions beyond the actor's current view? Video world models simulate how an environment evolves from an agen...
By Hyunwook Choi, Dahyun Chung, Hyunsung Kim, Siyoon Jin, Jinhyeok Choi, Junyoung Seo, Seungryong Kim
PhysWAM is a unified world-action model for autonomous driving that jointly denoises multiview video, metric depth, and ego motion using a flow‑matching transformer. It introduces Coupled Point Projection (CPP), a geometric constraint that aligns generated depth points with LiDAR data after applying the predicted SE(3) ego motion, thereby enforcing physical consistency. At inference, trajectory selection uses a simple label‑free consensus rule, and the model demonstrates strong planning performance, zero‑shot transfer to unseen environments, and accurate, temporally coherent depth and video predictions.
By Dhruv Parikh, Fengcheng Yu, Quankai Gao, Jiawei Yang, Junjie Ye, Maulik Bhatt, Thang Vu, Charles Ochoa, Rowan McAllister, Igor Vasiljevic, Rajgopal Kannan, Viktor Prasanna, Vitor Guizilini, Yue Wang
World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.
By Chenxi Song, Yanming Yang, Chi Zhang
arXiv:2610.01614v1 Announce Type: new
Abstract: Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended gene...
By Xindi Yang, Baolu Li, Liam Lee, Zhenfei Yin, Songxin Zhang, Zhuoyang Song, Xu Jia, Jianfei Cai, Tien-Tsin Wong, Bingyi Jing, Mengyue Yang
arXiv:2606. 17536v1 Announce Type: cross Abstract: Generative world models for autonomous driving face two unresolved tensions: heterogeneous control injection, where free-form language, HD-maps, trajectories, and camera poses reside in incompatible representational spaces, and post-hoc cross-view fusion, where per-camera latents fail to encode global 3-D geometry.
By Zijie Meng, Yufei Liu, Chengqian Ma, Zhiyu Li, Jiyuan Liu, Wenhua Nie, Bingcai Wei, Shuqin Chen, Weichen Xu, Jiquan Yuan, Miao Zhang
World in World introduces a training‑free inference interface that lets users control autoregressive video world models from new viewpoints. By converting diverse control signals—source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual tokens, the system uses a frozen causal video model’s self‑attention to maintain synchronization, complete unseen regions, and recover past appearances. The method supports camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer while preserving perceptual quality, temporal consistency, and camera‑following accuracy.
Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.
By Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy
arXiv:2609.14462v1 Announce Type: new
Abstract: Interactive video world models must maintain broad scene context under camera motion while producing high-fidelity observations with low latency. Exist...
By Jiaming Tan, Mingliang Zhai, Zhen Li, Yuwei Wu, Chuanhao Li, Kaipeng Zhang
arXiv:2607. 17790v1 Announce Type: cross Abstract: Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment.
By Xiaozhong Lyu, Gen Li, Zhiyin Qian, Xucong Zhang, Marc Pollefeys, Siyu Tang
Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.
Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories.