arXiv:2609.32551v2 Announce Type: replace-cross
Abstract: Text-conditioned human-object interaction (HOI) generation requires body motion, object trajectories & rotations, and hand articulation to re...
By Dawei Guan, Di Yang, Jiangtao Wang
Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration.
The paper introduces Segment‑Snap, a method that jointly models movable parts, their motion, and the regions they operate on in 3D scenes. It uses learned predictors to identify part surfaces and handles, a geometric decoder to constrain motion with planar and upright priors, and a joint part‑and‑handle predictor to refine motion classes. Experiments on Articulate3D show that handle guidance boosts motion‑gated AP from 13.74% to 40.98%, while additional handle candidates and part‑based corrections further improve performance.
By Hanyang Kong, Xingyi Yang
Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation.
arXiv:2610.00451v1 Announce Type: cross
Abstract: Human motion, environmental contacts, and interaction forces are governed by common physical laws, yet existing approaches typically separate visual...
By Rikhat Akizhanov (MBZUAI), Yangsong Zhang (MBZUAI), Nikolai Kaliazin (MBZUAI), Peter Wolf (ETH Z\"urich), Yoshihiko Nakamura (MBZUAI), Pascal Fua (EPFL), Fabio Pizzati (MBZUAI), Ivan Laptev (MBZUAI)
arXiv:2609.38615v1 Announce Type: cross
Abstract: Egocentric videos of human manipulation provide valuable visual experience for embodied intelligence, yet collecting such data at scale is costly. Ex...
By Hongjia Zhai, Xiyu Zhang, Haoran Zhang, Zhichao Ye, Haomin Liu, Guofeng Zhang, Ian Reid, Xingxing Zuo
arXiv:2609.16683v1 Announce Type: cross
Abstract: Learning humanoid-object interaction requires coordinating whole-body balance, locomotion, and dexterous hand contact to control both robot and objec...
By Liu Cao, Xingze Wu, Jingzhi Cui, Botian Xu, Mingzhi Pei, Ruoqu Chen, Mengdi Xu
Uni-HOI is a unified framework that learns the joint distribution among text, human motion, and object motion for 4D human‑object interaction (HOI). It uses large language models and two motion‑specific VQ‑VAEs to convert heterogeneous motion data into token sequences, enabling seamless integration of all three modalities. A two‑stage training strategy first captures correlations on a large‑scale HOI dataset and then fine‑tunes for specific tasks, achieving strong performance on text‑driven HOI generation, object‑motion‑driven human motion generation, and human‑motion‑driven object motion prediction.
By Mengfei Zhang, Jinlu Zhang, Zhigang Tu
arXiv:2607. 17342v1 Announce Type: cross Abstract: Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision.
By Yuhang Wen, Mengyuan Liu, Zixuan Tang, Junsong Yuan, Sirui Li, Beichen Ding
The paper introduces GALA, a Geometry-Aware Latent Action modeling framework that enhances image-based latent actions with 3D end‑effector motion. It proposes the Unified End‑effector Motion Representation (UEMR) to preserve fine‑grained motion while improving cross‑embodiment generalizability. Experiments show GALA effectively models generalizable fine‑grained motions across embodiments, achieving high success rates in RoboCasa-GR1 and real‑world tasks.
By Yichen Liu, Puzhen Yuan, Xiang Zhu, Yanjiang Guo, Jianyu Chen
The paper introduces a metric interaction framework for robotic manipulation that explicitly models object- and scene-level interactions in Cartesian space. It uses Interaction‑Centric Tokens (ICTs) to represent end‑effector trajectories relative to objects and a Metric Action Interaction Field (MAIF) to attend to scene point‑cloud features for geometry‑conditioned action corrections. Experiments show modest but consistent improvements across several benchmarks, including LIBERO, RoboTwin 2.0, and real‑world tasks.
By Lijie Wang, Zheng Lu, Yiming Wang, Heyang Yu, Kenghou Hoi, Bowen Hu, Di Cui, Tianyu Xin, Haoran Liao, Wanqi Zhong, Xingjie Fan, Yizhao Xu, Ziliang Wang, Fei Gao, Yiming Li
arXiv:2609.19119v1 Announce Type: new
Abstract: Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes...
By Jiaming Zhang, Homanga Bharadhwaj