arXiv:2610.08782v1 Announce Type: cross
Abstract: Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize i...
By Shiqi Li, Sean Cho, Yijie Li, Fengzhi Guo, Bowen Wen, Cheng Zhang
arXiv:2609.36454v1 Announce Type: new
Abstract: We study hand-object interaction (HOI) reconstruction from monocular RGB videos, where partial observations can produce visually plausible yet mechanic...
By Wenliang Guo, Zhanbo Huang, Yu Kong
arXiv:2609.38615v1 Announce Type: cross
Abstract: Egocentric videos of human manipulation provide valuable visual experience for embodied intelligence, yet collecting such data at scale is costly. Ex...
By Hongjia Zhai, Xiyu Zhang, Haoran Zhang, Zhichao Ye, Haomin Liu, Guofeng Zhang, Ian Reid, Xingxing Zuo
Grasp in Gaussians (GraG) is a fast, robust method for reconstructing dynamic 3D hand‑object interactions from a single monocular video. It leverages pretrained hand and object priors and represents the scene with a compact Sum‑of‑Gaussians (SoG) model, enabling efficient tracking while preserving geometric fidelity. Experiments show GraG achieves temporally coherent reconstructions on long sequences 4.4×–38.9× faster than prior work.
By Ayce Idil Aytekin, Xu Chen, Zhengyang Shen, Thabo Beeler, Helge Rhodin, Rishabh Dabral, Christian Theobalt
arXiv:2609.19119v1 Announce Type: new
Abstract: Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes...
By Jiaming Zhang, Homanga Bharadhwaj
arXiv:2608.28386v1 Announce Type: new
Abstract: Existing monocular full-body 3D human-object interaction (HOI) methods do not combine explicit finger-level grasp optimization with category-agnostic o...
By Semin Kim, Haechan Shin, Jongyoo Kim
arXiv:2606.19156v2 Announce Type: replace
Abstract: Dynamic 3D hand reconstruction from egocentric videos is essential for next-generation computing platforms such as AR/VR and AI glasses. Despite it...
By Jeongmin Bae, Seoha Kim, Marc Pollefeys, Mahdi Rad, Youngjung Uh, Taein Kwon
arXiv:2610.01210v1 Announce Type: new
Abstract: Egocentric video has become a primary source of supervision for embodied models, and its value rests on recovering hand motion in world coordinates, wh...
By Hongming Fu, Jingcheng Shi, Wenjia Wang, Binhua Zuo, Bo Zhao
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
arXiv:2607. 11221v1 Announce Type: cross Abstract: Accurate monocular 4D hand reconstruction remains challenging.
By Mingxi Xu, Bowen Duan, Yi Gu, Zhengyang Shen, Renjing Xu, Yutao Yue
The paper presents a method for reconstructing object geometry under occlusion by combining generative shape priors with contact-based constraints. Generative models provide plausible guesses for unseen parts, while contact information from videos or physical interactions supplies sparse boundary constraints. The authors integrate these cues through a contact-guided 3D generation framework, demonstrating improved reconstruction on synthetic and real-world datasets compared to baseline approaches.
By Minghan Zhu, Zhiyi Wang, Qihang Sun, Maani Ghaffari, Michael Posa
Estimating physical pressure from vision is essential for understanding contact-rich hand-object interaction. However, prior vision-based pressure estimation methods are largely limited to planar surfaces and single image input, making them difficult to apply to dynamic hand-object interaction with diverse objects.