Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation.
Text-conditioned 3D generation has progressed rapidly for images and isolated objects, but producing a hand-object mesh remains challenging: the output must preserve language semantics, cross-view consistency, object geometry, articulated hand shape, and physically plausible contact. We present TextHOI-3D, a staged framework that uses generated multi-view observations as an explicit interface between text-conditioned visual generation and geometry-aware hand-object recovery.
arXiv:2606. 11805v1 Announce Type: cross Abstract: Text-conditioned 3D generation has progressed rapidly for images and isolated objects, but producing a hand-object mesh remains challenging: the output must preserve language semantics, cross-view consistency, object geometry, articulated hand shape, and physically plausible contact.
By Zixiong Hao, Zhencun Jiang
World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact.
arXiv:2505. 05517v3 Announce Type: replace-cross Abstract: Functional grasping is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively.
By Hongyi Chen, Yunchao Yao, Yufei Ye, Zhixuan Xu, Homanga Bharadhwaj, Jiashun Wang, Arthur Jakobsson, Ruihan Zhao, Shubham Tulsiani, Zackory Erickson, Jeffrey Ichnowski
Retargeting human object interaction demonstrations to physics based simulation requires reproducing not only body motion but also the object motion and contacts that make manipulation succeed. However, position only hand trajectories do not specify the contact forces needed to manipulate objects, and directly tracking them can overconstrain contact rich finger behavior.
arXiv:2606. 09243v1 Announce Type: cross Abstract: Estimating full-hand grasp pressure from egocentric video is critical for immersive VR and robotic manipulation, yet dense tactile sensing often relies on intrusive hardware.
By Yuan Zeng, Yujia Shi, Tiao Tan, Xingting Li, Yaqi Qin, Zongqing Lu, Wenming Yang, Jing-Hao Xue, Qingmin Liao
Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation?
arXiv:2606. 12109v2 Announce Type: replace-cross Abstract: Pre-trained Vision-Language-Action (VLA) models provide useful semantic and spatial priors, yet their parallel-gripper action interfaces do not specify how those priors should be realized by a dexterous hand.
By Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
arXiv:2607. 00033v1 Announce Type: cross Abstract: Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging.
By Xinghao Zhu, Zixi Liu, Shalin Jain, Chenran Li, Milad Noori, Huihua Zhao, John Welsh, Michael Andres Lin, Wei Liu, Tingwu Wang, Xingye Da, Zhengyi Luo, Vishal Kulkarni, Naema Bhatti, Yuke Zhu, Linxi Fan, Bowen Wen, Danfei Xu, Soha Pouya, Yan Chang
arXiv:2606. 24450v1 Announce Type: cross Abstract: Perceiving physical contact is fundamental to dexterous manipulation.
By Soham Patil, Avirup Das, Sourabh Bhosale, Spandan Roy
Articulated tool manipulation remains a major challenge in dexterous robotics due to the need to coordinate internal degrees of freedom and contact-rich interactions. While prior work has largely focused on rigid objects, articulated tool use remains underexplored because of its physical complexity and the difficulty of learning functional grasping and manipulation policies.