arXiv AI

MAMHOI: Factorizing Scene-Aware Human-Object Interaction through Affordances

MAMHOI introduces an affordance-mediated factorization for generating scene-aware human‑object interactions. It separates scene understanding and motion synthesis: a scene‑conditioned model predicts feasible interaction locations and modes, while an affordance‑conditioned model generates the corresponding human‑object motion. This approach enables learning from separate human‑scene and human‑object datasets, reducing object‑scene penetration and improving interaction realism in complex indoor environments.

arXiv Computer Vision
Sep 22

AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot Manipulation

arXiv:2609.22332v1 Announce Type: cross Abstract: Generalizable robot manipulation requires predicting how a scene will evolve, identifying where interactions are feasible, and determining how to act...

By Jiadi You, Qize Yu, Yue Chen, Minghong Cai, Zhide Zhong, Yuran Wang, Bowen Ping, Jiaqi Liang, Zhenhao Shen, Haodong Yan, Yinchuan Li, Ruihai Wu, Xiaojuan Qi, Yingcong Chen
arXiv Computer Vision
Oct 22

UniRAP: Towards Unified Part-level Physical Affordance Reasoning and Actionable Perception

UniRAP is a unified model that infers part-level physical affordances and translates language instructions into actionable geometric representations. It treats the task as a conditional multimodal generation problem, integrating visual inputs, textual instructions, and optional prompts into a shared spatiotemporal representation via a unified interface token mechanism. The model employs a Unified Affordance Decoder to jointly perform object detection, part-level affordance segmentation, and 4‑DoF interaction pose estimation, and uses a curriculum-based transfer training strategy to improve data efficiency with limited textual annotations.

By Linfei Li, Ruining Hu, Lin Zhang, Zhong Wang, Fengyi Zhang, Ying Shen, Binqiang Wang, Xin Zhang
arXiv AI
Oct 21

World2HOSI: A Multi-Expert Harness for Long-Horizon Human-Object-Scene Interaction Generation

World2HOSI is a multi‑expert harness that generates long‑horizon human‑object‑scene interaction (HOSI) data by orchestrating existing human‑object interaction (HOI) and human‑scene interaction (HSI) models. It builds a persistent scene state from decoupled background and object assets, plans action stages, invokes experts via their native interfaces, and updates the scene after each action, ensuring physical plausibility through bounded residual optimization and contact‑driven physics simulation. Experiments and a perceptual user study demonstrate that World2HOSI achieves superior task completion and interaction quality while producing more diverse data than prior approaches.

By Jiushu Li, Haoran Wang, Yumeng Liu, Zhiyang Dou, Yuan Liu, Yuexin Ma, Cheng Lin
arXiv AI
Jul 2

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.

By Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
arXiv AI
Oct 15

Articulated 3D Scene Graphs for Open-World Mobile Manipulation

The paper introduces MoMa-SG, a framework that constructs semantic‑kinematic 3D scene graphs for articulated scenes using RGB‑D sequences. It segments interactions, tracks points robustly, estimates joint parameters in a single optimization, and associates objects with articulations to detect contained items. The authors also present the Arti4D‑Semantic dataset with 62 real‑world sequences and demonstrate the system’s effectiveness on a quadruped and a mobile manipulator.

By Martin B\"uchner, Adrian R\"ofer, Tim Engelbracht, Tim Welschehold, Zuria Bauer, Hermann Blum, Marc Pollefeys, Abhinav Valada