arXiv Computer Vision
Oct 22

UniRAP: Towards Unified Part-level Physical Affordance Reasoning and Actionable Perception

UniRAP is a unified model that infers part-level physical affordances and translates language instructions into actionable geometric representations. It treats the task as a conditional multimodal generation problem, integrating visual inputs, textual instructions, and optional prompts into a shared spatiotemporal representation via a unified interface token mechanism. The model employs a Unified Affordance Decoder to jointly perform object detection, part-level affordance segmentation, and 4‑DoF interaction pose estimation, and uses a curriculum-based transfer training strategy to improve data efficiency with limited textual annotations.

By Linfei Li, Ruining Hu, Lin Zhang, Zhong Wang, Fengyi Zhang, Ying Shen, Binqiang Wang, Xin Zhang
arXiv AI
Sep 30

UniAfford: Token-Routed Multitask Learning for Generalizable 2D-3D Affordance Perception

arXiv:2609.37264v1 Announce Type: cross Abstract: Affordance perception aims to localize actionable regions supporting embodied interaction, yet 2D and 3D affordance grounding have evolved as separat...

By Yuhao Liu, Yiming Zhong, Hanqing Wang, Shaocheng Yan, Yuhang Zhang, Wenzhou Lyu, Ziyang Ding, Wei Zhang, Xue Zhao, Jin Pan, Yuexin Ma, Xinge Zhu
arXiv Computer Vision
Sep 22

AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot Manipulation

arXiv:2609.22332v1 Announce Type: cross Abstract: Generalizable robot manipulation requires predicting how a scene will evolve, identifying where interactions are feasible, and determining how to act...

By Jiadi You, Qize Yu, Yue Chen, Minghong Cai, Zhide Zhong, Yuran Wang, Bowen Ping, Jiaqi Liang, Zhenhao Shen, Haodong Yan, Yinchuan Li, Ruihai Wu, Xiaojuan Qi, Yingcong Chen
arXiv AI
2d ago

AffordSim: A Scalable Data Generator and Benchmark for Affordance-Aware Robotic Manipulation

AffordSim is a scalable data generator and benchmark that integrates open‑vocabulary 3D affordance prediction into simulation‑based trajectory generation for robotic manipulation. Given a natural‑language task description, it synthesizes task‑relevant scenes, queries affordances, grounds them on object surfaces, samples region‑conditioned grasps, and selects executable candidates with motion planning, while randomizing pose, texture, lighting, noise, and backgrounds for sim‑to‑real transfer. The benchmark includes 50 tasks, five robot embodiments, and over 500 objects, achieving 93% of the success rate of manual contact annotations on affordance‑critical tasks and 89% on hard composite tasks, with policies trained on AffordSim transferring zero‑shot to a real Franka FR3 with 24% average success.

By Mingyang Li, Haofan Xu, Haowen Sun, Xinzhe Chen, Sihua Ren, Liqi Huang, Xinyang Sui, Chenyang Miao, Jiawei Ye, Qiongjie Cui, Xingyu Chen, Zeyang Liu, Xuguang Lan