arXiv:2608.13014v2 Announce Type: replace
Abstract: Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet...
By Andela Ilic, Rachel Schuchert, Yijing Jiang, Christian Holz
arXiv:2602. 08058v3 Announce Type: replace-cross Abstract: In the presence of occlusions and measurement noise, geometrically accurate scene reconstructions -- which fit the sensor data -- can still be physically incorrect.
By Xihang Yu, Rajat Talak, Lorenzo Shaikewitz, Luca Carlone
arXiv:2609.38466v1 Announce Type: new
Abstract: Text-conditioned full-body human-object interaction (HOI) generation requires synthesizing human motion and object trajectories that match the input te...
By Chuqiao Li, Xianghui Xie, Yong Cao, Andreas Geiger, Gerard Pons-Moll
DreamTacVLA is a Vision‑Language‑Action framework that incorporates high‑resolution tactile images alongside wrist‑camera and third‑person vision to enable robots to anticipate and react to contact dynamics. It uses a Hierarchical Spatial Alignment loss to align tactile tokens with visual counterparts and a tactile world model to predict future tactile signals, trained on a hybrid dataset from digital twins and real experiments. The approach achieves up to 95% success on contact‑rich manipulation tasks, outperforming existing VLA baselines.
By Guo Ye, Zexi Zhang, Xu Zhao, Shang Wu, Haoran Lu, Shihan Lu, Han Liu
Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation.
MessyKitchens introduces a new dataset of cluttered real-world kitchen scenes with detailed 3D object shapes, poses, and accurate contact information. The authors extend the SAM 3D single-object reconstruction method with a Multi-Object Decoder (MOD) to jointly reconstruct entire scenes, achieving better registration accuracy and reduced inter-object penetration compared to prior work. The dataset, benchmark, code, and pretrained models will be publicly released on the project website.
By Junaid Ahmed Ansari, Ran Ding, Fabio Pizzati, Ivan Laptev
arXiv:2610.28523v1 Announce Type: cross
Abstract: Humanoid-human interaction requires robots to operate under severe partial observability: during close physical contact, the human partner is occlude...
By Yuto Shibata, Kotaro Amaya, Kashu Yamazaki, Lalit Jayanti, Yoshimitsu Aoki, Mariko Isogawa, Katerina Fragkiadaki
arXiv:2606. 28128v1 Announce Type: cross Abstract: Video generation models have emerged as a promising paradigm for embodied world simulation.
By Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
arXiv:2611. 08005v1 Announce Type: new Abstract: Current language-guided 3D object placement typically predicts a rigid 6-DoF pose, ignoring the physical reality that indoor placements are dictated by contact.
By Songhe Wang, David Miller, Charles A. Kamhoua
arXiv:2605.20992v4 Announce Type: replace
Abstract: We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape wi...
By Hao Xu, Yilin Liu, Yinqiao Wang, Chi-Wing Fu, Niloy J. Mitra
arXiv:2610.27066v1 Announce Type: new
Abstract: Generating human-object interactions (HOIs) with multiple objects is challenging because the resulting motions arise from different underlying causes....
By Wonjung Woo, Hyeonwoo Kim, Hanbyul Joo
arXiv:2609.19119v1 Announce Type: new
Abstract: Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes...
By Jiaming Zhang, Homanga Bharadhwaj