arXiv:2609.38615v1 Announce Type: cross
Abstract: Egocentric videos of human manipulation provide valuable visual experience for embodied intelligence, yet collecting such data at scale is costly. Ex...
By Hongjia Zhai, Xiyu Zhang, Haoran Zhang, Zhichao Ye, Haomin Liu, Guofeng Zhang, Ian Reid, Xingxing Zuo
arXiv:2609.19119v1 Announce Type: new
Abstract: Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes...
By Jiaming Zhang, Homanga Bharadhwaj
arXiv:2609.22332v1 Announce Type: cross
Abstract: Generalizable robot manipulation requires predicting how a scene will evolve, identifying where interactions are feasible, and determining how to act...
By Jiadi You, Qize Yu, Yue Chen, Minghong Cai, Zhide Zhong, Yuran Wang, Bowen Ping, Jiaqi Liang, Zhenhao Shen, Haodong Yan, Yinchuan Li, Ruihai Wu, Xiaojuan Qi, Yingcong Chen
UniRAP is a unified model that infers part-level physical affordances and translates language instructions into actionable geometric representations. It treats the task as a conditional multimodal generation problem, integrating visual inputs, textual instructions, and optional prompts into a shared spatiotemporal representation via a unified interface token mechanism. The model employs a Unified Affordance Decoder to jointly perform object detection, part-level affordance segmentation, and 4‑DoF interaction pose estimation, and uses a curriculum-based transfer training strategy to improve data efficiency with limited textual annotations.
By Linfei Li, Ruining Hu, Lin Zhang, Zhong Wang, Fengyi Zhang, Ying Shen, Binqiang Wang, Xin Zhang
Long-horizon human-object-scene interaction (HOSI) is central to embodied AI, animation, and game development. Existing human-object interaction (HOI) and human-scene interaction (HSI) models excel in...
World2HOSI is a multi‑expert harness that generates long‑horizon human‑object‑scene interaction (HOSI) data by orchestrating existing human‑object interaction (HOI) and human‑scene interaction (HSI) models. It builds a persistent scene state from decoupled background and object assets, plans action stages, invokes experts via their native interfaces, and updates the scene after each action, ensuring physical plausibility through bounded residual optimization and contact‑driven physics simulation. Experiments and a perceptual user study demonstrate that World2HOSI achieves superior task completion and interaction quality while producing more diverse data than prior approaches.
By Jiushu Li, Haoran Wang, Yumeng Liu, Zhiyang Dou, Yuan Liu, Yuexin Ma, Cheng Lin