arXiv Computer Vision

Geometric and Semantic Coupling for Interaction Understanding in 3D Scenes

The paper introduces Segment‑Snap, a method that jointly models movable parts, their motion, and the regions they operate on in 3D scenes. It uses learned predictors to identify part surfaces and handles, a geometric decoder to constrain motion with planar and upright priors, and a joint part‑and‑handle predictor to refine motion classes. Experiments on Articulate3D show that handle guidance boosts motion‑gated AP from 13.74% to 40.98%, while additional handle candidates and part‑based corrections further improve performance.

arXiv AI
Sep 21

FOCAL-VLA: Subtask-Guided Geometry Distillation and Implicit World Modeling for Vision-Language-Action Models

FOCAL‑VLA is a framework that improves vision‑language‑action models by combining subtask‑guided geometry distillation with implicit world modeling. It transfers geometric knowledge from VGGT to focus on subtask‑relevant image regions and uses Track4World features to capture future 3D evolution, guiding action generation without running these models at inference time. Experiments demonstrate that FOCAL‑VLA outperforms baselines on both simulation benchmarks and real‑world manipulation tasks.

By Zhiyuan Gao, Di Wen, Yanxiang Zhan, Mohammad Khoshnazar, Jeroen Sch\"afer, Kunyu Peng, Michael Beetz
arXiv Machine Learning
Sep 17

Acting in Meters: Learning Metric Interactions for Precise Robotic Manipulation

The paper introduces a metric interaction framework for robotic manipulation that explicitly models object- and scene-level interactions in Cartesian space. It uses Interaction‑Centric Tokens (ICTs) to represent end‑effector trajectories relative to objects and a Metric Action Interaction Field (MAIF) to attend to scene point‑cloud features for geometry‑conditioned action corrections. Experiments show modest but consistent improvements across several benchmarks, including LIBERO, RoboTwin 2.0, and real‑world tasks.

By Lijie Wang, Zheng Lu, Yiming Wang, Heyang Yu, Kenghou Hoi, Bowen Hu, Di Cui, Tianyu Xin, Haoran Liao, Wanqi Zhong, Xingjie Fan, Yizhao Xu, Ziliang Wang, Fei Gao, Yiming Li
arXiv Computer Vision
Sep 16

GeoLAM: Learning Geometry-Grounded Latent Actions from Unlabeled Human Videos

GeoLAM is a framework that learns geometry‑grounded latent actions from unlabeled human videos. It uses future‑frame reconstruction with a frozen geometric feature hierarchy and motion supervision from a 4D geometry teacher to capture 3D displacement, image‑plane motion, and surface‑orientation changes. After pretraining, the representation serves as transition targets for a world‑action model trained on robot demonstrations, enabling denoised latent actions and executable action chunks without requiring hand‑pose annotations or future‑video generation during deployment.

By Yifan Xie, Hekun Tian, Jinkun Liu, YuAn Wang, Qiao Sun, Wenbo Ding
arXiv Machine Learning
Jun 15

$\mu_0$: A Scalable 3D Interaction-Trace World Model

arXiv:2606. 13769v1 Announce Type: cross Abstract: World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels.

By Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
Hugging Face Trending Papers
Jun 10

TextHOI-3D: Text-to-3D Hand-Object Interaction via Discrete Multi-View Generation and Joint Mesh Optimization

Text-conditioned 3D generation has progressed rapidly for images and isolated objects, but producing a hand-object mesh remains challenging: the output must preserve language semantics, cross-view consistency, object geometry, articulated hand shape, and physically plausible contact. We present TextHOI-3D, a staged framework that uses generated multi-view observations as an explicit interface between text-conditioned visual generation and geometry-aware hand-object recovery.

arXiv AI
Jun 11

TextHOI-3D: Text-to-3D Hand-Object Interaction via Discrete Multi-View Generation and Joint Mesh Optimization

arXiv:2606. 11805v1 Announce Type: cross Abstract: Text-conditioned 3D generation has progressed rapidly for images and isolated objects, but producing a hand-object mesh remains challenging: the output must preserve language semantics, cross-view consistency, object geometry, articulated hand shape, and physically plausible contact.

By Zixiong Hao, Zhencun Jiang
arXiv Computer Vision
Sep 18

FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents

FunArt is a framework that builds articulation‑aware functional 3D scene graphs from a single static RGB‑D observation. It reconstructs object instances, converts their geometry into the O‑Voxel representation of TRELLIS.2, and uses a frozen sparse‑compression VAE as a structural prior. A lightweight query‑based decoder jointly segments movable parts and functional interactive elements while estimating motion type, axis, origin, and range, achieving state‑of‑the‑art results on the Articulate3D dataset.

By Dennis Rotondi, Abdelrhman Werby, Kai O. Arras