The House with a Million Windows (HWAMW) is an LLM-based interactive fiction system that lets users narrate a story and then view it through a series of AI-generated "windows" that reframe the narrative in various literary styles. The system is grounded in the psychological restorying intervention, aiming to deepen users' exploration of meaning in their personal stories. Empirical results indicate that HWAMW enhances users' sense of narrative identity, and expert reviews suggest it achieves this by facilitating restorying rather than simply generating new content.
By Cody Kommers, Sarah G Immel, Drew Hemment, Mina Lee
arXiv:2609.14677v1 Announce Type: new
Abstract: Large language models (LLMs) have changed the way people engage with stories. Drawing on public chatbot logs, we can see that when users generate stori...
By Advait Deshmukh, Nora Benedict, Melanie Walsh, Maria Antoniak
arXiv:2606. 15565v1 Announce Type: cross Abstract: Large Language Models (LLMs) are increasingly being used in museums to as role playing chatbots which let visitors talk to simulated versions of people and artefacts from the past.
By Anders Sundnes L{\o}vlie
arXiv:2607. 08625v1 Announce Type: new Abstract: Consumer-facing health chatbots powered by large language models (LLMs) are increasingly used for symptom assessment.
By Jo\~ao Matos, Olivia Buege, Donny Cheung, Gary S. Collins, Paula Dhiman, Nan Li, Bingyu Mao, Benjamin W. Nelson, Michail Ouroutzoglou, Paul Varghese, Jonathan Amar
arXiv:2606. 18256v1 Announce Type: cross Abstract: LLM-based chatbots are increasingly applied in interpersonal domains such as counseling and peer support, where establishing human-AI rapport is crucial yet remains challenging.
By Yoonseok Oh, Inseo Jung, Jinkyu Kim, Jungbeom Lee, Minwoo Kang, Suhong Moon
The paper examines how large language models (LLMs) tend to overuse persona attributes in persona-based dialogue generation, producing unnatural responses. It identifies a systematic bias in LLMs to incorporate all provided persona details and shows that current metrics cannot assess contextual appropriateness. To address this, the authors introduce Self-CONtrastive Persona Overuse Suppression (SCONPOS), which intervenes in the prompt encoding stage to reduce overuse, and propose the Persona Appropriateness Score (PAS), a new metric that penalizes both overuse and underuse of persona attributes.
By Jongkyung Shin, Inkyu Lee, Chiehyeon Lim
arXiv:2606. 07722v1 Announce Type: new Abstract: This article offers a perspective on the nature of chatbots as genuine conversation partners when discussing problems in relation to their solutions.
By S. F. M. van Vlijmen, H. D. Lethe jr
arXiv:2601.15295v2 Announce Type: replace-cross
Abstract: Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determin...
By Yi Wang, John Joon Young Chung, Melissa Roemmele, Yuqian Sun, Tiffany Wang, Shm Garanganao Almeda, Brett A. Halperin, Yuwen Lu, Max Kreminski
arXiv:2505.08894v2 Announce Type: replace-cross
Abstract: Large language model (LLM) chatbots are increasingly reaching users through messaging platforms (e.g. WhatsApp). However, these systems remai...
By Hiba Eltigani, Rukhshan Haroon, Asli Kocak, Abdullah Bin Faisal, Noah Martin, Fahad Dogar
The article examines chatbots as partners in problem‑solving conversations, arguing that basic chatbots—comprising a large language model (LLM) and a simple interface—are multifaceted but cannot match human cognitive flexibility. Drawing on Aggregation Dynamics, Cognitive Linguistics, Neuropsychology, and Psychology, the authors describe how LLMs encode artificial metaphorical problem propagations from training data, which only partially imitate human thinking. They conclude that further LLM development will not yield true thinking partners, yet chatbots are widely used, making their understanding socially and politically important.
By S. F. M. van Vlijmen, H. D. Lethe jr
The paper investigates how large language models (LLMs) interpret ambiguous or incomplete text prompts for visualization authoring and introduces visual prompts as a complementary modality to improve precision. An empirical study informs the design of VisPilot, a system that allows users to create visualizations using text, sketches, and direct manipulation. A controlled user study and expert evaluation show that multimodal prompts help users convey spatial constraints, local references, and design preferences while maintaining task efficiency comparable to text-only prompting.
By Zhen Wen, Luoxuan Weng, Yinghao Tang, Runjin Zhang, Yuxin Liu, Bo Pan, Minfeng Zhu, Wei Chen
The paper investigates how Large Language Models (LLMs) construct fictional worlds, specifically examining setting as a measurable aspect of storyworld creation. By generating 1,000 AI stories per model in English and German and comparing them to human-authored fiction from Project Gutenberg, the authors classify narrative space into five categories—action, perceived, visual, descriptive, and no space—using fine‑tuned BERT classifiers. Results show that human texts mainly use action space, grounding narratives in character-environment interaction, while LLMs consistently overproduce perceived space, focusing on atmosphere and affect, with this pattern varying by model and language.
By Katrin Rohrbacher, Bj\"orn Nieth, Emmanuelle Salin, Bjoern Eskofier, Michaela Mahlberg