arXiv:2607. 28646v2 Announce Type: cross Abstract: This article analyses narrative mechanisms that are common in dialogues with LLM chatbots.
By Hanna-Riikka Roine, Anne Sigrid Refsum, Jill Walker Rettberg
Sanyu Studio is a multi‑agent dialogue system that treats 321 Sanyu oil paintings as agents equipped with fact, interpretation, organization, and memory‑filtering mechanisms. The paper reports on a seven‑day workshop with eight art‑university participants, showing that user prompts, evidence organization, and cognitive tendencies produced divergent yet coherent digital narratives of Sanyu. The study suggests that, when historical evidence is limited, AI can amplify human agency and provide public audiences with an interactive entry point into art‑historical interpretation.
By Zhaoxi Wei, Hongye Yang, Shuyuan Tian
arXiv:2505.08894v2 Announce Type: replace-cross
Abstract: Large language model (LLM) chatbots are increasingly reaching users through messaging platforms (e.g. WhatsApp). However, these systems remai...
By Hiba Eltigani, Rukhshan Haroon, Asli Kocak, Abdullah Bin Faisal, Noah Martin, Fahad Dogar
The Living Library is an end‑to‑end framework that converts fragmented digital archives into governed, conversational exhibit experiences. Developed at the Theodore Roosevelt Presidential Library, it digitizes a 300,000‑record collection, enriches it with OCR and metadata, and publishes it to a hybrid dense/semantic index. The system supports curator review via the Archivist App, powers a researcher interface, and runs Talk to TR—a museum exhibit where a digital human embodiment of Theodore Roosevelt answers visitors’ questions using Cross‑Era Analogical Grounding and dual‑path retrieval to keep responses grounded and responsive.
By Pengce Wang, Lucia Ronchi Darre, Matt Briney, Michaell Bakalars, Dan Rutkowski, Ursula Hardy, David Wolf, Laura Hoffman, Allen Kim, Shawn Wright, Juan Lavista Ferres
arXiv:2605. 16972v2 Announce Type: replace-cross Abstract: Cultural heritage exhibitions often struggle to sustain attention and support reflective engagement.
By Jingjing Li, Zhi Liu, Xiyao Jin, Tatsuki Fushimi, Yoichi Ochiai
The paper investigates the linguistic characteristics of ChatGPT-generated text, comparing it to 1,000 scientific publications and exploring its relation to concepts of ‘bullshit’ in political speech and workplace contexts. By applying hypothesis‑testing methods, the authors demonstrate that a statistical model of bullshit can link the artificial bullshit produced by ChatGPT to the political and workplace functions of bullshit observed in natural human language.
By Alessandro Trevisan, Harry Giddens, Sarah Dillon, Alan F. Blackwell
arXiv:2507. 01548v3 Announce Type: replace-cross Abstract: This paper explores how older migrants in urban China can record stories that everyday language and design often miss.
By Yunfei Chen, Wen Zhan, Peiyue Lin, Ziqun Hua, Ying Hu
arXiv:2609.14638v1 Announce Type: cross
Abstract: This paper is an encore submission of our 2026 journal article "Expertise and Information Seeking in the Age of Generative AI: New Procedures, New Pr...
By Alexi Orchard, Shannon Lodoen
The House with a Million Windows (HWAMW) is an LLM-based interactive fiction system that lets users narrate a story and then view it through a series of AI-generated "windows" that reframe the narrative in various literary styles. The system is grounded in the psychological restorying intervention, aiming to deepen users' exploration of meaning in their personal stories. Empirical results indicate that HWAMW enhances users' sense of narrative identity, and expert reviews suggest it achieves this by facilitating restorying rather than simply generating new content.
By Cody Kommers, Sarah G Immel, Drew Hemment, Mina Lee
arXiv:2606. 07722v1 Announce Type: new Abstract: This article offers a perspective on the nature of chatbots as genuine conversation partners when discussing problems in relation to their solutions.
By S. F. M. van Vlijmen, H. D. Lethe jr
PERSONAWEAVER is a new approach to procedural character generation that separates world building from behavioral specification, using manually curated banks of moral positions and conversational reactions to diversify character behavior. By applying this method across ten realistic and fantastical settings and three large language models, the system produces broader moral and interactional response distributions, varied interpersonal language, response length, sentiment, and less archetypal world attribute combinations compared to prior work.
By Maan Qraitem, Kate Saenko, Bryan A. Plummer
The paper investigates how Large Language Models (LLMs) construct fictional worlds, specifically examining setting as a measurable aspect of storyworld creation. By generating 1,000 AI stories per model in English and German and comparing them to human-authored fiction from Project Gutenberg, the authors classify narrative space into five categories—action, perceived, visual, descriptive, and no space—using fine‑tuned BERT classifiers. Results show that human texts mainly use action space, grounding narratives in character-environment interaction, while LLMs consistently overproduce perceived space, focusing on atmosphere and affect, with this pattern varying by model and language.
By Katrin Rohrbacher, Bj\"orn Nieth, Emmanuelle Salin, Bjoern Eskofier, Michaela Mahlberg