arXiv:2607. 01034v1 Announce Type: cross Abstract: Large language model (LLM)-based conversational agents (CAs) are now ubiquitous, creating new opportunities for AI-mediated behavior change.
By Hasibur Rahman, Smit Desai
Emergi-PersonaOS is a psychology‑grounded operating system designed to manage persona agents throughout their lifecycle. It structures personas into three layers—dispositional traits, characteristic adaptations, and narrative identity—allowing the system to infer current persona states from situational cues and generate appropriate actions. The OS records experiences, evaluates revision candidates, and controls belief updates through explicit review and traceable evidence, enabling controllable evolution of persona agents over long interactions.
By Haoluan Fu, Keni Chen, Xinyu Jia, Jinpeng Wang, Yuyu Yin
arXiv:2606. 05890v1 Announce Type: cross Abstract: LLMs are increasingly deployed as Artificial Moral Advisors (AMA) in a variety of contexts: what kind of conversational patterns should they display?
By Salvatore Greco, Hainiu Xu, Jacopo Domenicucci, Yulan He, Sylvie Delacroix
The paper examines whether fine‑tuning large language models (LLMs) with personality‑labelled data improves their ability to act as socially interactive agents. Two small open‑weight LLMs were fine‑tuned on a corpus of personality‑labelled social media posts and dialogues, and the resulting models were evaluated in various social interaction scenarios by independent LLM judges. The findings show that the fine‑tuned models do not outperform their baseline counterparts in role‑playing personalities, though they offer comparable text quality and increased linguistic diversity for the Qwen models; low inter‑rater agreement limits confidence in the results, suggesting future work should focus on training data quality and domain alignment.
By Tim Krabbe, Xiaodan Shi
arXiv:2609.22255v1 Announce Type: new
Abstract: Existing approaches to persona simulation with Large Language Models (LLMs) mostly rely on shallow character descriptions that fail to sustain coherent...
By Rotem Dror, Zohar Elyoseph, Yuval Haber, Elad Refoua, Oshrat Ayalon, Adir Solomon
The paper examines how large language models (LLMs) tend to overuse persona attributes in persona-based dialogue generation, producing unnatural responses. It identifies a systematic bias in LLMs to incorporate all provided persona details and shows that current metrics cannot assess contextual appropriateness. To address this, the authors introduce Self-CONtrastive Persona Overuse Suppression (SCONPOS), which intervenes in the prompt encoding stage to reduce overuse, and propose the Persona Appropriateness Score (PAS), a new metric that penalizes both overuse and underuse of persona attributes.
By Jongkyung Shin, Inkyu Lee, Chiehyeon Lim
The paper introduces JobMate, a persona‑grounded conversational agent that transforms peer job‑seeking posts into interactive dialogues to aid career exploration. In a study with 24 participants, JobMate helped users select relevant cases, ask follow‑up questions, and articulate constraints, contrasting with a static browsing tool that left reconstruction to users. The authors discuss design implications for blending authentic peer experiences with generative AI.
By Pengping Tan, Baoquan Zhao, Shuai Ma, Zhenhui Peng
The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.
arXiv:2607. 25057v1 Announce Type: new Abstract: As conversational AI systems become increasingly integrated into daily life, their potential effects on user well-being require ongoing attention.
By Jina Suh, Mihaela Vorvoreanu, Forough Poursabzi-Sangdeh, Emily Tseng, Eugenia Kim, Luke Nicholls, James W. Pennebaker, Eric Horvitz
arXiv:2608. 10672v1 Announce Type: cross Abstract: Social interaction has become one of the most common uses of LLMs, yet research on emotional bonds with AI has focused largely on how users experience these systems, leaving the systems' role in relationship formation poorly understood.
By Lisa M\"uhl, Jessica M. Szczuka
PersonaTeaming introduces a workflow that incorporates personas into adversarial prompt generation for generative AI, achieving higher attack success rates than the state‑of‑the‑art RainbowPlus while preserving prompt diversity. The system is extended into a user‑facing playground that lets red‑teamers create their own personas and collaborate with AI to refine prompts, fostering diverse strategies. A user study with 11 industry practitioners found the playground produced useful outputs and encouraged out‑of‑the‑box thinking, even when suggestions were not strictly followed.
By Wesley Hanwen Deng, Mingxi Yan, Sunnie S. Y. Kim, Akshita Jha, Lauren Wilcox, Kenneth Holstein, Motahhare Eslami, Leon A. Gatys
The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.
By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V