The Garden of Forking Prompts: How Users Explore Narrative Space in Story Generation
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The Flow has not summarised this story yet — read it at arXiv Computation and Language.
arXiv:2608. 12336v1 Announce Type: cross Abstract: A story premise is the creative spark from which a full narrative can grow.
arXiv:2607. 22632v1 Announce Type: new Abstract: The rapid rise of vlogs as a personalized storytelling medium has created a demand for automated systems to evaluate and refine vlog editing plans.
arXiv:2603. 16410v2 Announce Type: replace-cross Abstract: Creative plot generation presents a fundamental challenge for language models: transforming a concise premise into a coherent narrative that sustains global coherence, character development, pacing, tone consistency, and emotional progression.
The paper introduces Prompt2Box, a method that embeds prompts into a box embedding space to capture both semantic similarity and specificity relations, addressing the limitation of traditional vector embeddings that conflate topical similarity with specificity. Using a trained encoder on existing and synthesized datasets, Prompt2Box achieves significant improvements, reducing specificity prediction error by 45% over a prompt-length baseline and identifying 13.5% more LLM weaknesses in hierarchical clustering compared to vector baselines. The authors also present a novel dimension‑reduction technique for visualizing and comparing box embeddings, and provide the code on GitHub.
arXiv:2601.15295v2 Announce Type: replace-cross Abstract: Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determin...
The paper introduces Forking Garden, a branching game generation system that threads narrative archetype as a persistent semantic signal throughout the generation pipeline. Narrative progression is modeled with soft Rise/Fall states, guiding the creation of plot nodes, structural constraints, encounter composition, objectives, rewards, and difficulty adaptation. Experiments across ten storylines show that the system produces distinct archetypal trajectories, improves entity diversity, and that Rise/Fall distinctions remain meaningful during play, aiding both narrative understanding and creator interpretation.