arXiv:2607. 11364v1 Announce Type: cross Abstract: Generating immersive, synchronized and cinematic audio for long-form textual narratives remains a significant challenge in multi-modal AI.
By Ajitesh Jamulkar, Aritra Hazra
Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks.
arXiv:2606. 24307v1 Announce Type: cross Abstract: Interactive music and live performance relies on real-time human expression, but modern generative music AI remains largely absent from this domain due to its prohibitive inference latency and offline rendering paradigm.
By Baisen Wang, Chenxi Bao, Qisong Han
arXiv:2610.00691v1 Announce Type: new
Abstract: Recent joint audio-video generative models can synthesize realistic videos with synchronized sound, but typically generate audio as a single mixed trac...
By Zhuo Ning, AmirHossein Naghi Razlighi, Sagi Polaczek, Daniel Cohen-Or, Ali Mahdavi-Amiri
arXiv:2606. 00629v1 Announce Type: cross Abstract: Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately.
By Nelly Garcia, Aditya Bhattacharjee, Gabryel Mason-Williams, Israel Mason-Williams, Emmanouil Benetos, Joshua Reiss
SCAPES is a lightweight, resource‑efficient generative model that synthesizes high‑fidelity environmental sounds with high‑level semantic control. It operates on the continuous latent manifold of a neural audio codec, using a segmentation strategy and a Continuous Normalizing Flow to model latent trajectories. A 36‑million‑parameter instance can be trained on limited, uncurated data with a single consumer‑grade GPU, achieving convergence in roughly twice the source audio duration and enabling smooth semantic interpolation.
By Esteban Guti\'errez, Lonce Wyse, Frederic Font, Xavier Serra
arXiv:2604.15086v3 Announce Type: replace-cross
Abstract: Recent advances in video-to-audio (V2A) generation enable high-quality audio synthesis from visual content, yet achieving robust and fine-gra...
By Jianxuan Yang, Xinyue Guo, Zhi Cheng, Kai Wang, Lipan Zhang, Jinjie Hu, Qiang Ji, Yihua Cao, Yihao Meng, Zhaoyue Cui, Mengmei Liu, Meng Meng, Jian Luan
arXiv:2607. 09973v1 Announce Type: cross Abstract: Industrial sound design requires audio generation systems that not only produce realistic audio, but also preserve the perceptual identity of a reference, support controllable variation, and remain efficient for practical workflows.
By M\'elodie Desbos, Yara Bahram, Eric Granger, Mohammadhadi Shateri
arXiv:2603. 07584v2 Announce Type: replace-cross Abstract: Computational engine sound modeling is central to the automotive audio industry, particularly for active sound design applications and virtual prototyping.
By Robin Doerfler, Lonce Wyse
arXiv:2606. 01703v1 Announce Type: cross Abstract: We address the challenge of generating high-fidelity, long-form soundtracks that remain coherent across scene transitions.
By Jiashuo Yu, Yao Yao, Boyu Chen, Alex Wang
arXiv:2603.16086v2 Announce Type: replace-cross
Abstract: While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts...
By Chang Nie, Tianchen Deng, Guangming Wang, Zhe Liu, Hesheng Wang
arXiv:2608. 04902v1 Announce Type: cross Abstract: Video-to-audio (V2A) generation extends image-to-audio generation (I2A) by introducing consecutive frames that provide essential temporal cues for audio synthesis.
By Zehua Chen, Junyou Wang, Yuxuan Jiang, Zhenying Fang, Yusheng Dai, Jianfei Chen, Ziwei Liu, Jun Zhu