arXiv:2610.00691v1 Announce Type: new
Abstract: Recent joint audio-video generative models can synthesize realistic videos with synchronized sound, but typically generate audio as a single mixed trac...
By Zhuo Ning, AmirHossein Naghi Razlighi, Sagi Polaczek, Daniel Cohen-Or, Ali Mahdavi-Amiri
arXiv:2610.08760v1 Announce Type: cross
Abstract: Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Br...
By Pengjun Fang, Jingyi Fa, Kam Man Wu, Jiaming Wang, Haoyuan Huang, Yaguang Wu, Xiangjun Huang, Ziyang Ma, Weijia Chen, Hongyu Liu, Zeyue Tian, Qifeng Chen
arXiv:2608. 03742v1 Announce Type: cross Abstract: Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability.
By Sandy Abdo, Bill Kapralos, Priyamvada Tripathi, KC Collins, Adam Dubrowski
arXiv:2606. 14141v1 Announce Type: cross Abstract: Sound events are entities with semantic identities, locations, and trajectories, but current audio-language models usually reason about clips as global event content.
By Oh Hyun-Bin, Kazuki Shimada, Yuhta Takida, Kim Sung-Bin, Toshimitsu Uesaka, Takashi Shibuya, Kyeongyoon Lee, Tae-Hyun Oh, Yuki Mitsufuji
arXiv:2607. 11364v1 Announce Type: cross Abstract: Generating immersive, synchronized and cinematic audio for long-form textual narratives remains a significant challenge in multi-modal AI.
By Ajitesh Jamulkar, Aritra Hazra
SAGE, a 105‑million‑parameter semantic audio generative encoder, compresses music waveforms into compact latent representations by distilling embeddings from a pretrained audio‑text model. It achieves a three‑way balance—high reconstruction quality, rich semantic latent structure, and fast inference—running three times faster than Stable Audio Open while matching or surpassing larger models in listening‑test quality and objective metrics. Across all nineteen latent‑semantics probing tasks, SAGE sets new state‑of‑the‑art performance both within and outside its training domain.
By Francesco Brigante, Luca Cerovaz, Davide Marincione, Giorgio Strano, Luca Zhou, Emanuele Rodol\`a, Michele Mancusi
arXiv:2601. 09239v5 Announce Type: replace-cross Abstract: Speech tokenizers are a key building block of fully discrete Speech LLMs.
By Hanlin Zhang, Daxin Tan, Dehua Tao, Xiao Chen, Haochen Tan, Yunhe Li, Yuchen Cao, Linqi Song
The paper introduces a new task called video object segmentation‑aware audio generation, which conditions sound synthesis on object‑level segmentation maps. It presents SAGANet, a multimodal generative model that uses visual segmentation masks, video, and textual cues to produce controllable audio for musical instruments, offering fine‑grained, visually localized control. The authors also release the Segmented Music Solos dataset of instrument performance videos with segmentation information to support this task and demonstrate that SAGANet outperforms current state‑of‑the‑art methods in controllable, high‑fidelity Foley synthesis.
By Ilpo Viertola, Vladimir Iashin, Esa Rahtu
arXiv:2607. 04383v1 Announce Type: cross Abstract: Large Audio-Language Models (LALMs) reason fluently about sound yet struggle to localize precisely when events occur, while classical Sound Event Detection attains frame-level precision only over a closed label set.
By Zihan Zhang, Xize Cheng, Wenhao Yan, Tong Zhang, Dongjie Fu, Boyun Zhang, Yongbo He, Tao Jin
arXiv:2609.38444v1 Announce Type: new
Abstract: Text- and image-conditioned world generators can create visually rich 3D environments, yet these worlds often remain silent or rely on soundtracks synt...
By Duowen Chen, Jinjin He, Gouthaman KV, Sandeep Bangalore Venkatesh, Bo Zhu
Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks.
Recent Large Audio Language Models (LALMs) have achieved remarkable progress in audio perceptual tasks across individual acoustic layers, including speech, sound, and music. However, existing benchmarks predominantly evaluate these layers in isolation, overlooking the complex contextual relationships that arise when multiple acoustic sources co-occur in real-world auditory scenes.