arXiv Machine Learning

Quality Audio Prototyping: a prototype system for unified sound retrieval and procedural generation

arXiv:2606. 00629v1 Announce Type: cross Abstract: Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately.

arXiv AI
Sep 24

SsgCaps: A controlled dataset for the evaluation of sound scene generation algorithms

SsgCaps is a publicly available dataset of human-engineered sound scenes, each paired with a precisely structured prompt that guides the sampling process. The prompts are drawn from a predefined action-based typology, enabling extensive yet plausible sampling. A comparative quantitative analysis shows only small differences between the open and private versions, supporting the recommendation of the open version for benchmarking sound scene generation algorithms.

By Modan Tailleur (LS2N), Junwon Lee (LS2N), Laurie M Heller (LS2N), Mathieu Lagrange (LS2N), Keunwoo Choi, Brian McFee, Keisuke Imoto, Yuki Okamoto
arXiv AI
Jul 14

A Production-Oriented Framework for Evaluation of SFX Generation

arXiv:2607. 09973v1 Announce Type: cross Abstract: Industrial sound design requires audio generation systems that not only produce realistic audio, but also preserve the perceptual identity of a reference, support controllable variation, and remain efficient for practical workflows.

By M\'elodie Desbos, Yara Bahram, Eric Granger, Mohammadhadi Shateri
arXiv AI
6d ago

ReasonAudio: A Benchmark for Evaluating Reasoning Beyond Matching in Text-Audio Retrieval

ReasonAudio is a new benchmark designed to evaluate reasoning capabilities in text‑audio retrieval, addressing the gap left by existing semantic‑matching focused datasets. It tests four logical abilities—negation, temporal order, sound co‑occurrence, and sound duration—across five synthetic subtasks (1,000 queries over 10,000 composite clips) and one natural subtask (100 queries over 1,000 real‑world clips). Evaluation of 11 state‑of‑the‑art systems shows significant limitations, with the best model, OmniEmbed‑7B, scoring only 20.7 overall and 53.8% in a controlled setting, compared to 70.6% for its generative backbone and 95.6% for humans.

By Honglei Zhang, Yuting Chen, Chenpeng Hu, Pengfei Zhou, Siyue Zhang, Yilei Shi
arXiv AI
Jul 8

From Textural Counterpoint to Feature Encoding: A Multi-Dimensional Machine Representation Study of Haydn's "The Lark" Integrating Electroacoustic Analysis

arXiv:2607. 05902v1 Announce Type: cross Abstract: Chamber music, as a highly precise multi-part interactive system, contains a logic of "role assignment and dynamic interaction" that provides an extremely valuable blueprint for exploring human-computer collaborative composition paradigms.

By Yakun Liu, Zhiyu Jin, Hai Luan, Dong Liu, Xiaonan Li
Hugging Face Trending Papers
Jul 27

MusiChat: Vibe Composing for Music Creation

Recent advances in AI music generation have enabled users to create complete musical pieces from natural-language prompts. However, most existing systems follow a prompt-and-regenerate paradigm, making iterative refinement difficult because users must repeatedly recreate compositions instead of directly evolving existing musical ideas.

Hugging Face Trending Papers
6d ago

SkillPE: Creativity-Oriented Cinematic Skill Evolution for Text-to-Video Prompt Engineering

SkillPE is a prompt‑engineering framework that evolves reusable cinematic skills from expert‑authored seeds to improve text‑to‑video generation for non‑experts. It encodes shot logic, composition, lighting, sound design, and other filmmaking cues in a fine‑grained format, and uses movie references classified as resonators, dissonants, and divergents to refine skill application and inspire creative alternatives. Experiments on StoryEval and VBench demonstrate up to 1.40‑point gains over the strongest baseline and 0.51 points over seed skills on a 7‑point four‑dimensional evaluation, while remaining competitive on benchmark‑native metrics.