arXiv Computer Vision

Soundwich: Video Generation with Layered and Controllable Audio

Hugging Face Trending Papers
Aug 6

Vorch-Omni: Multi-Task Orchestration of Sight and Sound

Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks.

arXiv Computer Vision
Sep 3

Video Object Segmentation-Aware Audio Generation

The paper introduces a new task called video object segmentation‑aware audio generation, which conditions sound synthesis on object‑level segmentation maps. It presents SAGANet, a multimodal generative model that uses visual segmentation masks, video, and textual cues to produce controllable audio for musical instruments, offering fine‑grained, visually localized control. The authors also release the Segmented Music Solos dataset of instrument performance videos with segmentation information to support this task and demonstrate that SAGANet outperforms current state‑of‑the‑art methods in controllable, high‑fidelity Foley synthesis.

By Ilpo Viertola, Vladimir Iashin, Esa Rahtu
arXiv Computer Vision
4d ago

ControlFoley: Unified and Controllable Video-to-Audio Generation with Cross-Modal Conflict Handling

arXiv:2604.15086v3 Announce Type: replace-cross Abstract: Recent advances in video-to-audio (V2A) generation enable high-quality audio synthesis from visual content, yet achieving robust and fine-gra...

By Jianxuan Yang, Xinyue Guo, Zhi Cheng, Kai Wang, Lipan Zhang, Jinjie Hu, Qiang Ji, Yihua Cao, Yihao Meng, Zhaoyue Cui, Mengmei Liu, Meng Meng, Jian Luan
arXiv Computer Vision
Sep 1

DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution

arXiv:2608.31106v1 Announce Type: new Abstract: Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We...

By Jiashu Zhu, Yanhao Zheng, Ruitian Tian, Rujing Dang, Shen Zhang, Bingze Song, Jiachen Lei, Ruimin Lin, Jiahong Wu, Xiangxiang Chu
arXiv AI
Sep 7

SCAPES: Semantically Conditioned Autoregressive Prior for Environmental Sounds

SCAPES is a lightweight, resource‑efficient generative model that synthesizes high‑fidelity environmental sounds with high‑level semantic control. It operates on the continuous latent manifold of a neural audio codec, using a segmentation strategy and a Continuous Normalizing Flow to model latent trajectories. A 36‑million‑parameter instance can be trained on limited, uncurated data with a single consumer‑grade GPU, achieving convergence in roughly twice the source audio duration and enabling smooth semantic interpolation.

By Esteban Guti\'errez, Lonce Wyse, Frederic Font, Xavier Serra
arXiv Computer Vision
Sep 7

Encore: Infinite Audio-Video Generation with Adaptive Signal Routing

Encore is a new framework for generating long, synchronized audio‑video content. It splits the problem into local continuity, handled by iterative chunk‑wise synthesis with cross‑chunk context, and global consistency, enforced through reference audio‑video signals with shifted position embeddings. The Adaptive Signal Routing mechanism learns attention biases and residual scales to modulate the influence of each conditioning signal, enabling end‑to‑end joint audio‑video generation and infinite‑length inference.

By Shaohua Pan, Junbao Chen, Shengyi He, Jingfeng Xue, Wen Tao, Haocheng Feng, Siming Fan, Dongwei Pan, Yi Yang, Wei He, Hang Zhou