arXiv:2608. 03742v1 Announce Type: cross Abstract: Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability.
By Sandy Abdo, Bill Kapralos, Priyamvada Tripathi, KC Collins, Adam Dubrowski
arXiv:2603. 09391v2 Announce Type: replace-cross Abstract: Engine sounds originate from sequential exhaust pressure pulses rather than sustained harmonic oscillations.
By Robin Doerfler, Lonce Wyse
SsgCaps is a publicly available dataset of human-engineered sound scenes, each paired with a precisely structured prompt that guides the sampling process. The prompts are drawn from a predefined action-based typology, enabling extensive yet plausible sampling. A comparative quantitative analysis shows only small differences between the open and private versions, supporting the recommendation of the open version for benchmarking sound scene generation algorithms.
By Modan Tailleur (LS2N), Junwon Lee (LS2N), Laurie M Heller (LS2N), Mathieu Lagrange (LS2N), Keunwoo Choi, Brian McFee, Keisuke Imoto, Yuki Okamoto
arXiv:2608. 11590v1 Announce Type: cross Abstract: Human voice generation has made rapid progress in speech generation, singing voice generation, voice cloning, and voice editing.
By Haowei Lou, Hye-Young Paik, Dai Jia, Kai Li, Lina Yao
arXiv:2609.22264v1 Announce Type: cross
Abstract: State-of-the-art models for audio-driven digital human generation have achieved photo-realistic results in talking-head synthesis. However, extending...
By Yichi Zhang, Hui Zhang, Guanjun Liu, Yuefeng Zou, Fengzhao Sun, Jun Yu
arXiv:2506. 20995v4 Announce Type: replace-cross Abstract: We propose a step-by-step video-to-audio (V2A) generation method that provides finer control over the generation process and more realistic audio synthesis.
By Akio Hayakawa, Masato Ishii, Takashi Shibuya, Yuki Mitsufuji