arXiv Machine Learning

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

arXiv:2606. 06480v1 Announce Type: cross Abstract: Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition.

arXiv Machine Learning
1d ago

BRAID: Learning Equilibrium Maps in Interdependent Security Games via Weight-Tied Iterative Graph Neural Networks

arXiv:2608. 14856v1 Announce Type: cross Abstract: Computing Nash equilibria in interdependent security (IDS) games on networks is computationally expensive: best-response dynamics may need hundreds of iterations per instance, and downstream tasks such as auditing, stress-testing, and incentive design often require repeatedly re-solving the game under parameter perturbations.

By Elnaz Nowrouzi, Zhiqun Zuo, Xueru Zhang, Mohammad Mahdi Khalili
arXiv AI
1d ago

Q-Regularized Generative Auto-Bidding: From Suboptimal Trajectories to Optimal Policies

arXiv:2601. 02754v3 Announce Type: replace-cross Abstract: With the rapid development of e-commerce, auto-bidding has become a key asset in optimizing advertising performance under diverse advertiser environments.

By Mingming Zhang, Na Li, Zhuang Feiqing, Hongyang Zheng, Jiangbing Zhou, Wang Wuyin, Sheng-jie Sun, XiaoWei Chen, Junxiong Zhu, Lixin Zou, Chenliang Li
arXiv AI
Jun 30

Exploration and Online Transfer with Behavioral Foundation Models

arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.

By Louis Bagot (SyCoSMA), Mathieu Lefort (LIRIS, SyCoSMA, IRISA, MALT, UR), La\"etitia Matignon (SyCoSMA)