Emergence of cooperation: A reputation-modulated reinforcement learning
arXiv:2608. 20016v1 Announce Type: cross Abstract: Reputation is widely recognized as a key mechanism for sustaining cooperation.
The paper introduces CURB, a reward‑shaping framework that penalizes the total variation distance between an agent’s action distributions under cooperation and defection histories, thereby preventing collusive equilibria in repeated games. By linking empirical Q‑learning collusion to Simple Penal Codes, the authors prove that any non‑trivial SPC can be neutralized, and demonstrate CURB’s effectiveness in both tabular and deep Q‑learning settings for Bertrand and Cournot competition.
arXiv:2608. 20016v1 Announce Type: cross Abstract: Reputation is widely recognized as a key mechanism for sustaining cooperation.
arXiv:2606. 06480v1 Announce Type: cross Abstract: Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition.
arXiv:2610.00619v1 Announce Type: cross Abstract: In this paper, we extend earlier findings of supra-competitive outcomes in optimal-execution games by identifying a learned punitive mechanism that d...
arXiv:2604. 15267v2 Announce Type: replace-cross Abstract: It is increasingly important that LLM agents interact effectively and safely with other goal-pursuing agents, yet, recent works report the opposite trend: LLMs with stronger reasoning capabilities behave _less_ cooperatively in mixed-motive games such as the prisoner's dilemma and public goods settings.
arXiv:2603. 05789v5 Announce Type: replace-cross Abstract: Repeated multi-agent interactions require evaluation metrics that capture not only payoff distributions but also their temporal organization.
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
The paper investigates whether evolutionary stability guarantees that learning agents can achieve cooperative outcomes in a multi‑agent setting. Using a three‑agent governance game, the authors compare the evolutionary basin of attraction with learning basins derived from independent Q‑learning, scaled Boltzmann exploration, and SA–EA BQL. They find that while the evolutionary basin covers the entire sampled grid, only ε‑greedy Q‑learning attains a substantial learning basin, whereas the other methods fail to sustain cooperation, highlighting a disconnect between population‑level stability and finite‑sample learning accessibility.
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
Cooperation emergence is a central problem in multi-agent systems because decentralized agents must coordinate while adapting to the changing behavior of others. Evolutionary game theory identifies st...
arXiv:2606. 04492v1 Announce Type: new Abstract: Cooperative Multi-Agent Reinforcement Learning (MARL) frequently suffers from severe reward sparsity and exploration bottlenecks.
The paper introduces Preference-based Opponent Shaping (PBOS), a method that incorporates a preference parameter into an agent’s loss function to directly consider an opponent’s loss during strategy updates. By jointly learning strategy and preference parameters, PBOS aims to guide agents toward cooperative or competitive behaviors without relying on simple opponent predictions. Experiments on differentiable games demonstrate that PBOS enables agents to achieve better reward distributions across various environments.
arXiv:2607. 04710v1 Announce Type: new Abstract: Inducing cooperation among distributed agents is still a difficult problem in the field of multi-agent reinforcement learning (MARL), particularly in social dilemma situations.