ACPO: Agent-Chained Policy Optimization for Multi-Agent Reinforcement Learning
arXiv:2606. 30072v1 Announce Type: new Abstract: Cooperative tasks in Multi-Agent Reinforcement Learning (MARL) require agents to collectively maximize a shared return.
arXiv:2607. 19117v1 Announce Type: new Abstract: Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization.
arXiv:2606. 30072v1 Announce Type: new Abstract: Cooperative tasks in Multi-Agent Reinforcement Learning (MARL) require agents to collectively maximize a shared return.
arXiv:2608.20909v1 Announce Type: new Abstract: Offline RL methods commonly jointly train the actor and critic, where the critic is used to guide the actor toward higher-value actions. This coupled l...
arXiv:2604. 13472v2 Announce Type: replace-cross Abstract: Cooperative multi-agent reinforcement learning (MARL) is widely used to address large joint observation and action spaces by decomposing a centralized control problem into multiple interacting agents.
arXiv:2608. 02391v1 Announce Type: cross Abstract: Tool-using large language model (LLM) agents produce long, multi-turn trajectories, making gradient-based post-training memory-intensive.
arXiv:2606. 29806v1 Announce Type: cross Abstract: Action-values are foundational to many control algorithms such as Q-learning.
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
arXiv:2509. 10303v2 Announce Type: replace-cross Abstract: Online reinforcement learning (RL) approaches have demonstrated strong performance on Job Shop Scheduling (JSP) and Flexible JSP (FJSP) problems by learning scheduling policies through direct interaction with simulated environments.
arXiv:2606. 05021v1 Announce Type: new Abstract: We investigate multi-agent deep reinforcement learning and propose two enhancements to the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm.
arXiv:2608. 16798v1 Announce Type: cross Abstract: Agent harnesses have substantially improved performance on long-horizon tasks by coordinating agent interactions with the environment.
arXiv:2602. 21534v3 Announce Type: replace Abstract: Agentic reinforcement learning (ARL) has rapidly gained attention as a promising paradigm for training agents to solve complex, multi-step interactive tasks.
arXiv:2601. 05675v2 Announce Type: replace Abstract: Hybrid action space, which combines discrete choices and continuous parameters, is prevalent in domains such as robot control and game AI.
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.