arXiv:2606. 06480v1 Announce Type: cross Abstract: Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition.
By Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
By Wongyu Lee, Francesco Lelli, Omran Ayoub, Massimo Tornatore
The paper investigates routing games where travelers choose routes based on remembered or surfaced alternatives rather than a fixed set of actions. It introduces a tractable design theory for endogenous recall, linking a finite‑memory micro model—where each traveler updates a memory state via a logit rule and policies like LRU—to a stationary salience model that assigns route‑specific weights. The authors prove existence and uniqueness of a Forgetful Wardrop Equilibrium, develop algorithms for network design under budget constraints, and identify a Recall Braess Paradox where better recall can worsen equilibrium delay.
By Saad Alqithami
arXiv:2607. 09993v1 Announce Type: cross Abstract: Adversarial team games (ATGs) with asymmetric information, such as adversarial path-finding, goal search, and reachability games on graphs, require strategies that are robust to hidden opponent types, such as a hidden goal flag, and to deception.
By Naman Aggarwal, Jonathan P. How
arXiv:2607. 26788v1 Announce Type: cross Abstract: Clustered federated learning benefits from organizing heterogeneous participants into coalitions that train coalition-specific models, but such clustering is sustainable only if participants prefer their assigned coalition and the required transfers are affordable.
By Cengis Hasan
arXiv:2509. 12484v2 Announce Type: replace Abstract: We propose a novel neural network architecture, called Non-Trainable Modification (NTM), for computing Nash equilibria in stochastic differential games (SDGs) on graphs.
By Ruimeng Hu, Jihao Long, Haosheng Zhou