arXiv:2606. 30072v1 Announce Type: new Abstract: Cooperative tasks in Multi-Agent Reinforcement Learning (MARL) require agents to collectively maximize a shared return.
By Daiki E. Matsunaga, Junho Na, Tri Wahyu Guntara, Scott Sanner, Pascal Poupart, Jongmin Lee, Kee-Eung Kim
arXiv:2608.20909v1 Announce Type: new
Abstract: Offline RL methods commonly jointly train the actor and critic, where the critic is used to guide the actor toward higher-value actions. This coupled l...
By Xuyao Lin, Yixiang Shan, Jinru Duan, Tao Yang, Xinyu Zhao, Runyu Lei, Yiming Zhao, Jiaxin Fan, Zongbao Feng, Peng Jia
arXiv:2604. 13472v2 Announce Type: replace-cross Abstract: Cooperative multi-agent reinforcement learning (MARL) is widely used to address large joint observation and action spaces by decomposing a centralized control problem into multiple interacting agents.
By Zijian Zhao, Jing Gao, Sen Li
arXiv:2608. 02391v1 Announce Type: cross Abstract: Tool-using large language model (LLM) agents produce long, multi-turn trajectories, making gradient-based post-training memory-intensive.
By Zhiyuan Wang, Shengcai Liu, Jiahao Wu, Ning Lu, Hui Ouyang, Shaofeng Zhang, Haoze Lv, Ke Tang
arXiv:2606. 29806v1 Announce Type: cross Abstract: Action-values are foundational to many control algorithms such as Q-learning.
By Prabhat Nagarajan, Brett Daley, Martha White, Marlos C. Machado
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
By Hrithika Deepu Nair, Kayvan Karim