arXiv Machine Learning

Phi-Actor-Critic: Steering General-Sum Games to Pareto-Efficient Correlated Equilibria

arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.

arXiv Machine Learning
Jun 5

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

arXiv:2606. 06480v1 Announce Type: cross Abstract: Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition.

By Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin
arXiv AI
Jul 14

Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information

arXiv:2607. 09993v1 Announce Type: cross Abstract: Adversarial team games (ATGs) with asymmetric information, such as adversarial path-finding, goal search, and reachability games on graphs, require strategies that are robust to hidden opponent types, such as a hidden goal flag, and to deception.

By Naman Aggarwal, Jonathan P. How