arXiv:2606. 06480v1 Announce Type: cross Abstract: Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition.
By Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
By Wongyu Lee, Francesco Lelli, Omran Ayoub, Massimo Tornatore
The paper investigates routing games where travelers choose routes based on remembered or surfaced alternatives rather than a fixed set of actions. It introduces a tractable design theory for endogenous recall, linking a finite‑memory micro model—where each traveler updates a memory state via a logit rule and policies like LRU—to a stationary salience model that assigns route‑specific weights. The authors prove existence and uniqueness of a Forgetful Wardrop Equilibrium, develop algorithms for network design under budget constraints, and identify a Recall Braess Paradox where better recall can worsen equilibrium delay.
By Saad Alqithami
arXiv:2607. 09993v1 Announce Type: cross Abstract: Adversarial team games (ATGs) with asymmetric information, such as adversarial path-finding, goal search, and reachability games on graphs, require strategies that are robust to hidden opponent types, such as a hidden goal flag, and to deception.
By Naman Aggarwal, Jonathan P. How
arXiv:2607. 26788v1 Announce Type: cross Abstract: Clustered federated learning benefits from organizing heterogeneous participants into coalitions that train coalition-specific models, but such clustering is sustainable only if participants prefer their assigned coalition and the required transfers are affordable.
By Cengis Hasan
arXiv:2509. 12484v2 Announce Type: replace Abstract: We propose a novel neural network architecture, called Non-Trainable Modification (NTM), for computing Nash equilibria in stochastic differential games (SDGs) on graphs.
By Ruimeng Hu, Jihao Long, Haosheng Zhou
The paper presents a convergence framework for deep $V$‑learning over a finite horizon $H$, deriving explicit bounds on policy loss by decomposing the Bellman update error into six residuals. It shows how $L^s$ concentrability controls expected $L^1$ loss, quantifies the impact of shared sampling across horizon levels, and provides optimal and near‑optimal sample allocations for statistical error rates. The work also establishes sharp action‑gap bounds under a margin condition, transfers optimal‑gap results to frozen‑iterate gaps, and offers consistency guarantees for generative‑reset approximate‑ERM procedures with exact action scores.
By Yury Kolomeytsev
arXiv:2608. 09366v1 Announce Type: new Abstract: Large-scale learning systems often face the challenge of balancing multiple, potentially competing objectives, such as fairness, accuracy, and latency.
By Corinna Cortes, Yishay Mansour, Mehryar Mohri
arXiv:2609.23547v1 Announce Type: new
Abstract: Graph prompt learning enables parameter-efficient adaptation of frozen Graph Neural Networks to downstream tasks through lightweight prompt parameters....
By Xiangyu Wang, Shuo Wang, Ruiyi Fang, Zhao Kang
arXiv:2606. 04476v1 Announce Type: new Abstract: In this paper, we study the gradient descent dynamics for jointly training both layers of a one-hidden-layer ReLU network to fit a linear target function.
By Berk Tinaz, Changzhi Xie, Mahdi Soltanolkotabi
The paper proposes a mean‑field reinforcement learning framework that models rewards and transitions as functions of an unknown low‑dimensional aggregate statistic of a large agent population. By learning this low‑dimensional representation in an offline setting, the authors demonstrate a provable method for obtaining near‑optimal policies. Experiments on a one‑step routing game inspired by supply‑chain problems show that, with a fixed neural‑network size and optimization budget, the learned representation improves reward prediction and the quality of Nash equilibria compared to baselines that ignore population structure.
By Aditya Makkar, Benjamin Unger, Jeongyeol Kwon, Mathieu Lauri\`ere, Eugene Vinitsky, Yonathan Efroni
arXiv:2608. 13212v1 Announce Type: new Abstract: Networked systems, from power grids to traffic networks and cloud clusters, carry loads across nodes with limited capacity.
By Orkun Irsoy, Leman Akoglu, Osman Yagan