In-vehicle music can serve as an adaptive interface to enhance driver experience, attention, and well-being. We present Drive-to-Music, a context-aware system that generates music in real time from multimodal driving signals.
arXiv:2608. 03742v1 Announce Type: cross Abstract: Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability.
By Sandy Abdo, Bill Kapralos, Priyamvada Tripathi, KC Collins, Adam Dubrowski
arXiv:2610.00691v1 Announce Type: new
Abstract: Recent joint audio-video generative models can synthesize realistic videos with synchronized sound, but typically generate audio as a single mixed trac...
By Zhuo Ning, AmirHossein Naghi Razlighi, Sagi Polaczek, Daniel Cohen-Or, Ali Mahdavi-Amiri
The paper introduces a new task called video object segmentation‑aware audio generation, which conditions sound synthesis on object‑level segmentation maps. It presents SAGANet, a multimodal generative model that uses visual segmentation masks, video, and textual cues to produce controllable audio for musical instruments, offering fine‑grained, visually localized control. The authors also release the Segmented Music Solos dataset of instrument performance videos with segmentation information to support this task and demonstrate that SAGANet outperforms current state‑of‑the‑art methods in controllable, high‑fidelity Foley synthesis.
By Ilpo Viertola, Vladimir Iashin, Esa Rahtu
arXiv:2606. 24307v1 Announce Type: cross Abstract: Interactive music and live performance relies on real-time human expression, but modern generative music AI remains largely absent from this domain due to its prohibitive inference latency and offline rendering paradigm.
By Baisen Wang, Chenxi Bao, Qisong Han
Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks.
arXiv:2608.29073v1 Announce Type: new
Abstract: Turn-by-turn (TBT) navigation systems are integral to modern driving experiences, providing real-time audio instructions to guide drivers safely to des...
By Yiming Yang, Hao Fu, Fanxiang Zeng, Xikai Yang, Yue Liu, Ning Guo
arXiv:2609.38444v1 Announce Type: new
Abstract: Text- and image-conditioned world generators can create visually rich 3D environments, yet these worlds often remain silent or rely on soundtracks synt...
By Duowen Chen, Jinjin He, Gouthaman KV, Sandeep Bangalore Venkatesh, Bo Zhu
arXiv:2607. 11364v1 Announce Type: cross Abstract: Generating immersive, synchronized and cinematic audio for long-form textual narratives remains a significant challenge in multi-modal AI.
By Ajitesh Jamulkar, Aritra Hazra
arXiv:2603. 07584v2 Announce Type: replace-cross Abstract: Computational engine sound modeling is central to the automotive audio industry, particularly for active sound design applications and virtual prototyping.
By Robin Doerfler, Lonce Wyse
arXiv:2608. 16285v1 Announce Type: cross Abstract: Audio-Visual Segmentation (AVS) is a fundamental task in multimodal perception that performs pixel-level segmentation of sounding objects in videos by leveraging both visual and audio cues.
By Zhaojin Fu, Yuyang Hong, Qi Yang, Zili Wang, Kun Ding, Shiming Xiang, Bin Fan
arXiv:2609.38748v1 Announce Type: new
Abstract: Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/...
By Hanmo Chen, Chengcheng Liu, Tianxiao Chen, Zheyu Zhang, Siming Zheng, Jinwei Chen, Xu Yang, Cheng Deng, Bo Li, Peng-tao Jiang