arXiv:2608. 19880v1 Announce Type: new Abstract: LLM agents learn by interacting with environments, yet these environments are hand-built and static: blind to an agent's weaknesses, and quickly left behind as it improves.
By Chengsong Huang, Zifeng Wang, Rujun Han, Jun Yan, Yanfei Chen, Zoey CuiZhu, Ke Jiang, Peng Xia, Han Yu, Yufan Zhuang, Yifei Ming, Jiaqi Pan, Bhavana Dalvi Mishra, Jiaxin Huang, Burak Gokturk, Tomas Pfister, Chen-Yu Lee
We present Swift-Image, a compact unified model for text-to-image generation, single-image editing, and multi-image editing. Our goal is to explore how far a relatively small visual generator can be pushed through systematic training engineering under a constrained computational budget.
Personalized interpretation of medical reports has emerged as an increasingly important need among patients. Addressing this need requires both evidence-grounded medical factuality and context-dependent patient communication, yet existing medical vision-language tasks do not adequately capture these dual requirements.
Offline reinforcement learning improves robotic policies using previously collected data without further environment interaction. Yet prevalent diffusion- and flow-matching robot policies lack tractable likelihoods, limiting their use in likelihood-based offline RL post-training.
LLM-based Multi-Agent Systems (MAS) achieve strong performance on complex reasoning tasks by coordinating multiple agents, but at the cost of substantial token consumption. Recent work on automatic topology design, ARG-Designer, has reframed this problem as autoregressive graph generation.
Early Classification of Time Series (ECTS) requires making accurate decisions as early as possible in inherently online and evolving environments. Yet, most existing methods assume stationarity and rely on separable designs, where classification and triggering are optimized independently, an assumption that fundamentally limits their adaptability under drift.
LLM agents learn by interacting with environments, yet these environments are hand-built and static: blind to an agent's weaknesses, and quickly left behind as it improves. While recent environment generation methods attempt to address this, they require domain-specific pipelines, rely on expensive or unreliable verifiers, and still produce static environments.
For AI agents to be useful beyond simple chat, they must hold sensitive user context such as calendars, credentials, health records, and financial data. We study whether the mere presence of such secrets in a model's context window introduces hidden correlations into the model's benign outputs, allowing reconstruction even when the model correctly refuses direct extraction.
Agentic reinforcement learning (RL) has become a critical stage in the post-training of large language models. Existing critic-free, group-relative methods estimate policy advantages from multiple rollouts, avoiding the substantial memory overhead of conventional proximal policy optimization (PPO) and achieving strong performance on long-horizon interactive tasks.
Cyclic peptides are emerging as promising molecular scaffolds in drug discovery due to their high binding affinity and structural stability. However, extending generative models from linear to cyclic...
Buildings account for roughly one-third of global energy consumption and CO$_2$ emissions. Optimizing indoor climate systems plays a critical role for urban climate mitigation aligned with UN Sustainable Development Goals 11 and 13.
Latent reasoning has advanced multimodal reasoning through a two-stage training paradigm: (1) a helper image is encoded into latent tokens to teach visual chain-of-thought during a supervised fine-tuning (SFT) stage, and (2) these latent tokens are further refined with reward feedback during a reinforcement learning (RL) stage. In this paper, we identify two key limitations of this framework, one in each stage.
Self-normalized concentration inequalities are standard tools in bandit and reinforcement-learning analyses. A widely used weighted extension claims an analogous time-uniform guarantee for discounted least-squares estimators in non-stationary problems.
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent.
whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."
By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
SIGMA is a reinforcement‑learning framework for traffic signal control that incorporates a large language model to adaptively tune multiple objectives based on natural‑language emergency commands. It uses rotational data augmentation to learn orientation‑invariant policies and an offline‑to‑online training pipeline to ensure stable deployment. Experiments in SUMO on four Kolkata intersections show that SIGMA reduces waiting times, queue lengths, and improves throughput compared to fixed‑time, actuated, and DQN baselines, with ablation studies confirming robustness to component failures and geometric rotations.
By Pratham Payra, Jagadish B, Tanmay Sen, Tanujit Chakraborty
Open-MOPD addresses the capability imbalance problem in multi-teacher on-policy distillation (M-OPD) by isolating capability integration from routing ambiguity and revealing a 35.6% headroom gap compared to a domain-routed oracle ensemble. The study identifies three key factors—sequence-length disparities, convergence drift, and reward staleness—that misallocate token-level optimization budgets, leading to severe degradation in concise tasks. The proposed Open-MOPD framework introduces token-share balancing, gap-aware dynamic budget allocation, and student reward refresh, boosting headroom recovery to 83.4% and providing an open-source, reproducible post‑training recipe and evaluation suite.
By Huan-ang Gao, Haohan Chi, Yong Yan, Shiyuan Feng, Hanlin Wu, Zheng Jiang, Bingxiang He, Wei-Ying Ma, Ya-Qin Zhang, Hao Zhou
PGFS++ is a synthesis‑aware reinforcement learning framework that improves molecular properties while ensuring the resulting molecules can be synthesized and remain structurally similar to the input. It builds on PGFS+ by using trainable embedding lookup tables for reaction templates and second reactants, a more effective scoring function, and a refined RL algorithm. Experiments demonstrate that PGFS++ enhances target properties and preserves high output diversity, overcoming the reward‑hacking failure mode seen in earlier versions.
By Boqiao Zhang, Godbless James, Sai Krishna Gottipati, Andrew Fitzgibbon
SkillGate is a method that trains agents to select the correct skill from a large slate during an episode by separating credit signals for skill selection and execution. It addresses the problem of selector credit starvation, where traditional outcome-rewarded RL fails to give sufficient credit to the skill-naming tokens, especially in long-horizon tasks. Experiments on five benchmarks show that SkillGate improves a 9B policy’s success rate from 40.8% to 53.2%, reduces exposure to misleading candidates, and requires fewer skill reads.
By Qingyao Li, Wenxiang Jiao, Shuai Shao, Kangning Zhang, Yuan Lu, Yi Guo, Weiwen Liu, Weinan Zhang, Yong Yu
The article introduces the Transition Complexity Profile (TCP), a set of reproducible metrics designed to quantify the difficulty of transition prediction in game world modeling and reinforcement learning. TCP evaluates environments based on one-step branching, interaction-induced uncertainty, and temporal/spatial dependency span, and it includes reference distributions, protocol stochasticity, and a versioned measurement budget for comparability. The authors argue that TCP should become standard benchmark metadata and a required statistic in GWM and RL research.
By Lele Cao
The paper introduces CurriPO, a tree‑structured curriculum that automatically adapts to diverse user reward models in AI alignment tasks. By exploiting the natural hierarchy between easy‑ and hard‑to‑optimize reward models, CurriPO covers a broad user population in a single traversal, reusing previously incorporated reward models. Experiments on personalized continuous control show that CurriPO improves population satisfaction by 1.2–2.1× over the strongest baseline while cutting training time and better serving users traditionally underserved by conventional optimization.
By Taehyung Kim, Jongeun Choi