arXiv Computer Vision

FlockWorld: Toward Population-Scale Multi-Agent Video World Models through Artificial Life Simulation

Hugging Face Trending Papers
Jul 23

Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers

Multi-agent interactive world models should not only generate consistent observations, but also maintain world states that persist across agents and evolve across views. Existing autoregressive video diffusion pipelines carry forward observation history as conditioning context, which makes shared state difficult to maintain in multi-agent and multi-view settings.

arXiv AI
Oct 28

TAPESTRY: A Single Backbone for Video Generation and Robot Control

TAPESTRY repurposes a pretrained video diffusion transformer into a robotic policy by treating robot actions as single-patch tokens in the model’s latent space, eliminating the need for video generation at inference. The lightweight linear projection maps each action timestep to the VAE patch dimensions, and the shared backbone is trained with three diffusion objectives—video diffusion, joint video+action diffusion, and action-only diffusion—to learn dynamics priors and action denoising. At test time, the model produces smooth action chunks in a single DDIM step, achieving strong performance on simulation and real‑robot benchmarks with significantly lower inference cost than comparable joint video–action policies.

By Jeremy A. Collins, Seungjae Lee, Rachanon Wachakorn, Krishnan Srinivasan, Animesh Garg, Vitor Campagnolo Guizilini, Paarth Shah
arXiv Computer Vision
Sep 30

Matrix-game 2.0: An open-source, real-time, and streaming interactive world model

arXiv:2508.13009v5 Announce Type: replace Abstract: Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynami...

By Xianglong He, Chunli Peng, Zexiang Liu, Boyang Wang, Yifan Zhang, Qi Cui, Fei Kang, Biao Jiang, Mengyin An, Yangyang Ren, Baixin Xu, Hao-Xiang Guo, Kaixiong Gong, Size Wu, Wei Li, Xuchen Song, Yang Liu, Yangguang Li, Yahui Zhou
arXiv Computer Vision
Sep 23

Code Plans, Diffusion Renders: Open-Ended Generative World Modeling

The paper introduces CoDeR, a new paradigm for world modeling that explicitly builds an executable world using code rather than relying solely on visual observations. CoDeR translates high‑level concepts into structured world rules, executable dynamics, and perceptual observations through five complementary roles, enabling long‑term memory, open‑ended interactions, autonomous world evolution, and persistent multi‑agent dynamics. Experiments show that this framework extends the capabilities of existing world models and achieves state‑of‑the‑art performance across multiple evaluation settings.

By Zixun Fang, Yawen Shao, Kai Zhu, Jie Xiao, Shihan Chen, Yu Liu, Xueyang Fu, Yang Cao, Wei Zhai, Zheng-Jun Zha
arXiv AI
Jul 7

Multiplayer Interactive World Models with Representation Autoencoders

arXiv:2607. 05352v1 Announce Type: cross Abstract: We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions.

By Anthony Hu, V\'aclav Volhejn, Adrien Ramanana Rahary, Chris Mulder, Aditya Makkar, Am\'elie Royer, Manu Orsini, Alyx Liao, Adam Jelley, Eloi Alonso, Florian Laurent, Fredrik Nor\'en, James Swingos, Jan H\"unermann, Kent Rollins, Lucas Hosseini, Matthieu Le Cauchois, Maxim Peter, Pim de Witte, Tim Brown, Vincent Micheli, Moritz B\"ohle, Gabriel de Marmiesse, Viktoriia Sharmanska, Lucia Specia, Michael Black, Patrick P\'erez
arXiv Computer Vision
Oct 7

Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Update

arXiv:2610.07031v1 Announce Type: new Abstract: Recent video world models have witnessed the paradigm shift from single-agent to multi-agent involvements, which can reveal more complicated dynamics a...

By Sitian Shen, Jiuming Liu, Mengmeng Liu, Yian Wang, Michael Ying Yang, Francesco Nex, Hao Cheng, Daniele De Martini, Ayush Tewari, Per Ola Kristensson
arXiv AI
Oct 9

Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction

The paper introduces Multi-agent Egocentric World Model (ME-World), a framework that generates synchronized first-person video streams for multiple agents interacting in a shared environment. It addresses fine-grained embodied actions by ensuring cross-view action consistency, shared-environment consistency, and consistent state updates across agents. Experiments on real and synthetic data demonstrate that ME-World outperforms existing methods in shared-world consistency, action control, identity preservation, and video quality.

By Dahyun Chung, Siyoon Jin, Hyunwook Choi, Honggyu An, Junyoung Seo, Hyunsung Kim, Seung Wook Kim, Seungryong Kim
arXiv Computer Vision
Oct 21

OverSeer: Multi-Agent World Models Beyond What Agents See

arXiv:2610.28554v1 Announce Type: new Abstract: Despite the success of video world models, extending them to multiple agents is difficult because it requires generating several agent-specific video s...

By Runjia Li, Kam Woh Ng, Minghao Chen, Junlin Han, Jianyuan Wang, Zhaochong An, Juan-Manuel Perez-Rua, Andrea Vedaldi, Shikun Liu