arXiv:2508.13009v5 Announce Type: replace
Abstract: Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynami...
By Xianglong He, Chunli Peng, Zexiang Liu, Boyang Wang, Yifan Zhang, Qi Cui, Fei Kang, Biao Jiang, Mengyin An, Yangyang Ren, Baixin Xu, Hao-Xiang Guo, Kaixiong Gong, Size Wu, Wei Li, Xuchen Song, Yang Liu, Yangguang Li, Yahui Zhou
arXiv:2604. 02330v2 Announce Type: replace-cross Abstract: Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments.
By Alexander Pondaven, Ziyi Wu, Igor Gilitschenski, Philip Torr, Sergey Tulyakov, Fabio Pizzati, Aliaksandr Siarohin
arXiv:2607. 14200v1 Announce Type: new Abstract: Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations.
By Somjit Nath, Abdelhak Lemkhenter, Pallavi Choudhury, Chris Lovett, Katja Hofmann, Sergio Valcarcel Macua, Lukas Sch\"afer
The paper introduces CoDeR, a new paradigm for world modeling that explicitly builds an executable world using code rather than relying solely on visual observations. CoDeR translates high‑level concepts into structured world rules, executable dynamics, and perceptual observations through five complementary roles, enabling long‑term memory, open‑ended interactions, autonomous world evolution, and persistent multi‑agent dynamics. Experiments show that this framework extends the capabilities of existing world models and achieves state‑of‑the‑art performance across multiple evaluation settings.
By Zixun Fang, Yawen Shao, Kai Zhu, Jie Xiao, Shihan Chen, Yu Liu, Xueyang Fu, Yang Cao, Wei Zhai, Zheng-Jun Zha
arXiv:2609.37907v1 Announce Type: new
Abstract: Video games offer scalable environments for studying perception and control in embodied agents.Abundant online gameplay videos could supply demonstrati...
By Abhishek Pillai, Ekta Prashnani, Joohwan Kim, Iuri Frosio
arXiv:2609.25652v1 Announce Type: new
Abstract: Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment...
By Zijun Lin, Zhiyang Deng, Yuzhe Wu, Bihan Wen, Yeying Jin
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
WorldMind is a decoupled framework for state-aware NPC behavior in game world models, separating interactive world modeling into four layers: Understanding, Decision, Control, and Generation. It constructs a compact state from generated frames, reasons over it to plan NPC actions, translates actions into temporally aligned conditions, and synthesizes visual outcomes. Experiments on the newly introduced BOSS-140K dataset show that WorldMind achieves more tactically appropriate and coherent NPC behavior than baseline models in about 70% of pairwise comparisons.
By Zhiyang Deng, Boran Zhang, Danze Chen, Yeying Jin
The paper introduces Code World Model, a framework that decouples world evolution from visual rendering by using a coding agent as a world brain. The agent reasons about events, generates executable code to maintain persistent state, and a proxy representation links this state to a video model for high‑fidelity visual output. Experiments with MiniMax‑H3 show that the system can follow proxy‑based spatiotemporal specifications while preserving rich visual dynamics, illustrating a new approach to open‑ended world modeling.
By Yiwen Chen, Guosheng Lin, Chi Zhang
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2608. 08600v1 Announce Type: cross Abstract: World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge.
By Renjie Zhao, Yuxiang Wu, Mingyu Zhang, Jiaxin Li, Sisi Li, Yimin Sheng, Tianxi Tan, Zhenkai Zhang, Jianyi Zhu, Yong-Lu Li
The paper introduces a reinforcement learning post‑training scheme that trains robot world models on their own autoregressive rollouts, using a contrastive RL objective adapted from diffusion models. It also proposes a training protocol that compares multiple variable‑length futures, a multi‑view visual fidelity reward, and demonstrates state‑of‑the‑art rollout fidelity on the DROID dataset, outperforming baselines on LPIPS, SSIM, and human preference tests.
By Jai Bardhan, Patrik Drozdik, Josef Sivic, Vladimir Petrik