arXiv:2606. 09056v1 Announce Type: cross Abstract: Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long transformer sequence lengths.
By Ishaan Preetam Chandratreya, David Charatan, Basile Van Hoorick, Sergey Zakharov, Vitor Guizilini, Phillip Isola, Vincent Sitzmann
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv:2506. 10915v2 Announce Type: replace-cross Abstract: Text-to-video generation has significantly enriched content creation and holds the potential to evolve into powerful world simulators.
By Jiancheng Huang, Gengwei Zhang, Zequn Jie, Siyu Jiao, Yinlong Qian, Ling Chen, Yunchao Wei, Lin Ma
arXiv:2603. 26747v3 Announce Type: replace-cross Abstract: Recent text-driven motion generation methods span both discrete token-based approaches and continuous-latent formulations.
By Jaymin Bhan, JiHong Jeon, SangYeop Jeong
4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly.
arXiv:2607. 06856v1 Announce Type: cross Abstract: Prior work suggests that diffusion representations capture low-level geometry but struggle with high-level semantics.
By Michael King, Aravindh Mahendran, Matthew Koichi Grimes, Fedor Kitashov, Adham Elarabawy, Pedro Velez, Maks Ovsjanikov, Viorica P\u{a}tr\u{a}ucean
We present the Large Processing Model (LPM), a diffusion-based generative framework for photorealistic video restoration under complex, in-the-wild degradations. To our knowledge, LPM is the first generative video restoration model deployed at industrial scale.
Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization.
arXiv:2606. 05328v1 Announce Type: cross Abstract: Modern video diffusion models generate increasingly realistic and temporally coherent videos, motivating their use as candidate world simulators.
By Parsa Esmati, Somjit Nath, Katja Hofmann, Derek Nowrouzezahrai, Samira Ebrahimi Kahou, Majid Mirmehdi
Diffusion Transformer Text-to-Video models have achieved remarkable synthesis quality, yet fine-grained spatial controllability remains a significant challenge. While existing training-free methods produce solid overall results in spatially grounded generation, \ie, placing a specific object in a designated location, they rely on gradient-based optimization techniques that incur prohibitive computational overhead, a bottleneck amplified in modern large-scale architectures.
arXiv:2501. 09876v3 Announce Type: replace-cross Abstract: Generative modeling aims to generate new data samples that resemble a given dataset.
By Wonjun Lee, Riley C. W. O'Neill, Dongmian Zou, Jeff Calder, Gilad Lerman
arXiv:2608. 17286v1 Announce Type: new Abstract: Compute-optimal scaling laws guide the training of frontier language models yet remain largely unexplored for visual generation.
By Kyle Chickering, Wei-An Lin, Swayam Bhanded, Dan Saunders, Akshat Tripathi, Jiaming Song, Shyamal Buch, Xinchen Yan