arXiv:2606. 09056v1 Announce Type: cross Abstract: Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long transformer sequence lengths.
By Ishaan Preetam Chandratreya, David Charatan, Basile Van Hoorick, Sergey Zakharov, Vitor Guizilini, Phillip Isola, Vincent Sitzmann
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv:2506. 10915v2 Announce Type: replace-cross Abstract: Text-to-video generation has significantly enriched content creation and holds the potential to evolve into powerful world simulators.
By Jiancheng Huang, Gengwei Zhang, Zequn Jie, Siyu Jiao, Yinlong Qian, Ling Chen, Yunchao Wei, Lin Ma
arXiv:2603. 26747v3 Announce Type: replace-cross Abstract: Recent text-driven motion generation methods span both discrete token-based approaches and continuous-latent formulations.
By Jaymin Bhan, JiHong Jeon, SangYeop Jeong
4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly.
arXiv:2607. 06856v1 Announce Type: cross Abstract: Prior work suggests that diffusion representations capture low-level geometry but struggle with high-level semantics.
By Michael King, Aravindh Mahendran, Matthew Koichi Grimes, Fedor Kitashov, Adham Elarabawy, Pedro Velez, Maks Ovsjanikov, Viorica P\u{a}tr\u{a}ucean