arXiv Computer Vision
Sep 1

Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory

arXiv:2608.29910v1 Announce Type: new Abstract: Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling appli...

By Runjia Qian, Zile Wang, Jihai Zhang, Kai Zou, Wei Yu, Jiaxing Li, Zexiang Liu, Yaokun Li, Fei Kang, Kaichen Huang, Mengyin An, Haobo Zhang, Biao Jiang, Jiahua Wang, Haofeng Sun, Yang Liu, Yangguang Li
arXiv Computer Vision
Sep 30

PhysWAM: Physically Consistent World Action Model for Autonomous Driving

PhysWAM is a unified world-action model for autonomous driving that jointly denoises multiview video, metric depth, and ego motion using a flow‑matching transformer. It introduces Coupled Point Projection (CPP), a geometric constraint that aligns generated depth points with LiDAR data after applying the predicted SE(3) ego motion, thereby enforcing physical consistency. At inference, trajectory selection uses a simple label‑free consensus rule, and the model demonstrates strong planning performance, zero‑shot transfer to unseen environments, and accurate, temporally coherent depth and video predictions.

By Dhruv Parikh, Fengcheng Yu, Quankai Gao, Jiawei Yang, Junjie Ye, Maulik Bhatt, Thang Vu, Charles Ochoa, Rowan McAllister, Igor Vasiljevic, Rajgopal Kannan, Viktor Prasanna, Vitor Guizilini, Yue Wang
arXiv AI
Aug 10

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN

arXiv:2608. 07267v1 Announce Type: new Abstract: Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions.

By Yuehao Huang, Yunzi Wu, Xiaotao Zhang, Xinhai Li, Jiankun Dong, Jiajun Lv, Chi Zhang, Chenjia Bai, Yong Liu, Xuelong Li