Latent evolving World Action Model
arXiv:2609.27455v1 Announce Type: new Abstract: World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). I...
TAPESTRY repurposes a pretrained video diffusion transformer into a robotic policy by treating robot actions as single-patch tokens in the model’s latent space, eliminating the need for video generation at inference. The lightweight linear projection maps each action timestep to the VAE patch dimensions, and the shared backbone is trained with three diffusion objectives—video diffusion, joint video+action diffusion, and action-only diffusion—to learn dynamics priors and action denoising. At test time, the model produces smooth action chunks in a single DDIM step, achieving strong performance on simulation and real‑robot benchmarks with significantly lower inference cost than comparable joint video–action policies.
arXiv:2609.27455v1 Announce Type: new Abstract: World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). I...
The paper introduces NAVA-WAM, a method that learns action priors directly from observation-only videos to pretrain action policies for robots. It uses a two-stage training process: first, it pretrains on videos with future‑video flow‑matching supervision to learn action‑relevant priors, and second, it fine‑tunes with action‑labeled demonstrations for robot control. Experiments show that NAVA‑WAM outperforms previous methods in both in‑distribution and out‑of‑distribution scenarios, achieving strong action‑label efficiency and real‑robot generalization.
InternW0-Δ is a unified World Action Model that integrates pretrained visual dynamics, scene semantics, 4D geometry, and motion priors within a Mixture-of-Transformers framework to generate robot actions. It leverages a frozen VLM for semantic guidance, a 4D foundation model for geometric priors, and introduces Causal Imprint to learn future-relevant scene changes without future-video rollout. The model is pretrained on a newly curated 20K‑hour heterogeneous corpus of robot and human demonstrations, achieving superior performance on simulation benchmarks and real‑robot platforms.
arXiv:2606. 08657v1 Announce Type: cross Abstract: Diffusion-based visuomotor policies operating directly in raw action spaces conflate scene comprehension with trajectory generation within a single denoising process.
The paper argues that diffusion-based action policies can use a frozen, observation‑free backbone as a reusable trajectory prior, with task adaptation handled entirely by the conditioning pathway. By pretraining a general action head on forward‑kinematics data and then freezing it, the authors show that a single backbone can match or outperform normally trained models on MimicGen and LIBERO. Their experiments reveal that a small 5 M‑parameter MLP backbone can rival large U‑Net and transformer backbones, indicating that action backbones are often over‑parameterized and that image‑style architectures may not be the best fit for low‑dimensional action generation.
The paper introduces Spatially Aware World Action Model (SA‑WAM), a diffusion‑based framework that extends existing World Action Models by incorporating depth information alongside RGB to enable 3‑D‑aware action and future‑state prediction. SA‑WAM repurposes a pretrained video diffusion model, using a nonlinear encoding to map unbounded depth into the tokenizer’s bounded domain, thus preserving pretrained visual priors without 3‑D‑specific fine‑tuning. The model achieves state‑of‑the‑art performance on RoboCasa and LIBERO‑Plus benchmarks and demonstrates superior real‑world performance on a UR5 robotic arm in randomized environments, while also providing analysis linking world‑model prediction quality to rollout success.
MT‑WAM enhances the Fast‑WAM framework by adding complementary supervision for future 2‑D point trajectories and visual features while keeping the original training objectives. A lightweight dual‑stream branch and structured attention mask isolate motion‑specific processing, and motion‑stream tokens provide additional dynamics cues to the action expert. During inference, MT‑WAM skips future‑video prediction, using cached video and motion information to achieve higher success rates on LIBERO, LIBERO‑Plus, RoboTwin 2.0 Clean2Rand, and several real‑world tasks.
Video Prediction Policy 2 (VPP2) is a new world action model that improves zero‑shot generalization for both video prediction and action generation. It achieves this by pretraining a large, diverse manipulation video dataset with event‑level supervision, then distilling the model into a single‑step visual planner and adding a mixture‑of‑transformers action module. Experiments show VPP2 outperforms leading baselines on open‑ended video prediction, real‑world zero‑shot manipulation, and several challenging benchmarks.
CLAP is a cross-embodiment framework for action‑conditioned video generation that can be trained on diverse internet‑scale videos from both humans and robots. It reconciles different action spaces—end‑effector poses, language instructions, and latent actions—using a curriculum that first learns physics priors from unlabeled video and then grounds them in real‑world action spaces for zero‑shot deployment. The resulting models match or exceed state‑of‑the‑art single‑embodiment models in challenging environments and support few‑shot adaptation across a wide range of robot morphologies.
DELE-w0.5 is a robotic manipulation framework that predicts future latent states instead of generating full video sequences, thereby inferring robot actions directly from these compact representations. By focusing on physical state changes rather than visual transitions, it reduces model complexity and inference latency. In 480 real‑robot trials across four long‑horizon tasks, DELE‑w0.5 achieved 62.5 % overall task success and 81.3 % macro ordered‑stage progress, outperforming the strongest baseline by 47.5 and 30.7 percentage points.
World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control.
arXiv:2610.02508v1 Announce Type: new Abstract: World action models (WAMs) have emerged as a promising paradigm for robotic control by jointly predicting future visual dynamics and actions from an in...