arXiv AI

ActionParty: Multi-Subject Action Binding in Generative Video Games

arXiv:2604. 02330v2 Announce Type: replace-cross Abstract: Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments.

arXiv AI
Sep 7

What Moves? Localized Motion Representations for Compositional Scene Control

The paper introduces a promptable localized motion representation that generates persistent embeddings for user-specified regions in a video, without cropping or masking the input. By conditioning motion encoding directly on spatial masks while processing the full video, the method produces temporally consistent, region-addressable embeddings that capture local dynamics while preserving global context. These embeddings enable object-level motion transfer for dynamic scene composition and improve localized action classification in multi-actor videos, outperforming global representations that rely on cropping or post-hoc masking.

By Frank Fundel, Malek Ben Alaya, Thomas Ressler-Antal, Stefan Andreas Baumann, Bj\"orn Ommer
arXiv Computer Vision
4d ago

Matrix-game 2.0: An open-source, real-time, and streaming interactive world model

arXiv:2508.13009v5 Announce Type: replace Abstract: Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynami...

By Xianglong He, Chunli Peng, Zexiang Liu, Boyang Wang, Yifan Zhang, Qi Cui, Fei Kang, Biao Jiang, Mengyin An, Yangyang Ren, Baixin Xu, Hao-Xiang Guo, Kaixiong Gong, Size Wu, Wei Li, Xuchen Song, Yang Liu, Yangguang Li, Yahui Zhou
arXiv AI
Aug 28

GameWAM: A World Action Model for Video Games

GameWAM is the first World-Action Model designed for native closed-loop gameplay and GUI control in modern video games. It jointly generates future visual observations and executable keyboard-mouse trajectories using parallel visual and action generative processes, block-causal conditioning, and flow matching. The model predicts gameplay/GUI mode at each step, handles heterogeneous native controls, and employs block-cycle control for long-horizon interaction, achieving competitive task success with fewer native actions than prior agents.

By Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li
arXiv AI
Jul 7

Multiplayer Interactive World Models with Representation Autoencoders

arXiv:2607. 05352v1 Announce Type: cross Abstract: We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions.

By Anthony Hu, V\'aclav Volhejn, Adrien Ramanana Rahary, Chris Mulder, Aditya Makkar, Am\'elie Royer, Manu Orsini, Alyx Liao, Adam Jelley, Eloi Alonso, Florian Laurent, Fredrik Nor\'en, James Swingos, Jan H\"unermann, Kent Rollins, Lucas Hosseini, Matthieu Le Cauchois, Maxim Peter, Pim de Witte, Tim Brown, Vincent Micheli, Moritz B\"ohle, Gabriel de Marmiesse, Viktoriia Sharmanska, Lucia Specia, Michael Black, Patrick P\'erez
Hugging Face Trending Papers
Jul 23

Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers

Multi-agent interactive world models should not only generate consistent observations, but also maintain world states that persist across agents and evolve across views. Existing autoregressive video diffusion pipelines carry forward observation history as conditioning context, which makes shared state difficult to maintain in multi-agent and multi-view settings.

arXiv Computer Vision
Aug 25

WorldMind: Decoupled Game World Model for State-Aware NPC Behavior

WorldMind is a decoupled framework for state-aware NPC behavior in game world models, separating interactive world modeling into four layers: Understanding, Decision, Control, and Generation. It constructs a compact state from generated frames, reasons over it to plan NPC actions, translates actions into temporally aligned conditions, and synthesizes visual outcomes. Experiments on the newly introduced BOSS-140K dataset show that WorldMind achieves more tactically appropriate and coherent NPC behavior than baseline models in about 70% of pairwise comparisons.

By Zhiyang Deng, Boran Zhang, Danze Chen, Yeying Jin
arXiv AI
Aug 28

CounterVid: Counterfactual Video Generation for Mitigating Action and Temporal Hallucinations in Video-Language Models

CounterVid introduces a scalable counterfactual video generation framework that creates videos differing only in actions or temporal structure while keeping scene context intact. The approach uses multimodal LLMs for action proposals and diffusion models for editing, producing a synthetic dataset of ~26k preference pairs for action recognition and sequence ordering. With the MixDPO optimization method, the authors demonstrate significant improvements in action recognition and temporal ordering on Qwen2.5‑VL and InternVL3 backbones, while maintaining overall video understanding.

By Tobia Poppi, Burak Uzkent, Amanmeet Garg, Lucas Porto, Garin Kessler, Yezhou Yang, Marcella Cornia, Lorenzo Baraldi, Rita Cucchiara, Florian Schiffers
arXiv AI
Aug 28

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

CLAP is a cross-embodiment framework for action‑conditioned video generation that can be trained on diverse internet‑scale videos from both humans and robots. It reconciles different action spaces—end‑effector poses, language instructions, and latent actions—using a curriculum that first learns physics priors from unlabeled video and then grounds them in real‑world action spaces for zero‑shot deployment. The resulting models match or exceed state‑of‑the‑art single‑embodiment models in challenging environments and support few‑shot adaptation across a wide range of robot morphologies.

By Kechen Liu, Ola Shorinwa
arXiv AI
Jul 7

Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control

arXiv:2607. 03964v1 Announce Type: cross Abstract: World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience.

By Jianjie Fang, Yongyan Xu, Ziyou Wang, Chen Gao, Yuchao Huang, Zhaolu Wang, Rongze Tang, Mingyuan Jia, Baining Zhao, Weichen Zhang, Xin Zhang, Haisheng Su, Yu Shang, Wei Wu, Xinlei Chen, Yong Li