Matrix-game 2.0: An open-source, real-time, and streaming interactive world model
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
arXiv:2604.08995v3 Announce Type: replace Abstract: With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, exi...
arXiv:2608.29910v1 Announce Type: new Abstract: Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling appli...
arXiv:2605. 31158v2 Announce Type: replace-cross Abstract: Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training.
arXiv:2607. 05352v1 Announce Type: cross Abstract: We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions.
arXiv:2605.30263v2 Announce Type: replace Abstract: Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time intera...