arXiv AI

A team of Gemini 4 Argon agents beats Minecraft

A team of four Gemini 4 Argon agents autonomously defeated the Ender Dragon in a sandboxed Minecraft survival world. Using only the open‑source Mineflayer library, the agents coordinated via in‑game chat and shared memory, writing 2,783 programs over 27 hours and 14 minutes while dying 605 times. This marks the first end‑to‑end autonomous completion of Minecraft by AI agents without pre‑scouted seeds or human‑written game‑specific tools.

arXiv Computation and Language
Aug 28

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.

By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang
arXiv AI
Jun 9

Benchmarking Open-Ended Multi-Agent Coordination in Language Agents

arXiv:2606. 08340v1 Announce Type: new Abstract: As language models are increasingly deployed as autonomous agents, they must coordinate with others over long horizons in open-ended interactive tasks.

By Kale-ab Abebe Tessera, Andras Szecsenyi, Cameron Barker, Alexander Rutherford, Davide Paglieri, Aidan Scannell, Henry Gouk, Elliot J. Crowley, Tim Rockt\"aschel, Amos Storkey
arXiv AI
Sep 17

Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization

The paper introduces Gauntlet, a framework that lets large language models autonomously build game-playing agents from a bare contract—just a game description, raw observation/action interface, and an empty policy file. In a single session, the model experiments with the game, compiles a standalone controller, and the resulting program is evaluated on held‑out instances without further model calls. The authors demonstrate that these compiled agents can win full‑scale games such as StarCraft II and Civilization, marking the first time a language‑agent system has achieved standalone victory in such complex titles.

By Joey Xiao, Haonan Huang
arXiv Machine Learning
Sep 17

Locating Hidden Failures Makes Long-Horizon Agents More Reliable

The paper introduces Traverse, a benchmark of 2,518 agent trajectories and 6,967 annotated mistakes across software engineering, computer use, and science tasks, revealing that failures often go unrecovered and can cause irreversible harm before a run is deemed successful. It shows that human judges struggle to detect the first mistake in most runs, while a 4‑billion‑parameter verifier called Scout can locate failures more effectively and improve task success when used to select among candidate runs. The study demonstrates that making failure detection inexpensive and reliable can enable long‑horizon agents to learn from their own mistakes and increase trustworthiness in autonomous AI.

By Salman Rahman, Yubin Kim, Mihir Parmar, A. Ali Heydari, Genglin Liu, Simon A. Lee, Weizhi Zhang, Arian Hosseini, Ahmed A. Metwally, Yuzhe Yang, Baharan Mirzasoleiman, Xin Liu, Pavel Izmailov, Saadia Gabriel, Mark Malhotra, Shwetak Patel, Daniel McDuff, Hamid Palangi
arXiv AI
Jun 3

DeskCraft: Benchmarking Desktop Agents on Professional Workflows and Human-in-the-Loop Collaboration

arXiv:2606. 03103v1 Announce Type: new Abstract: Real-world professional desktop workflows in specialized creative and engineering software unfold over long horizons and often require human-in-the-loop coordination, where agents proactively seek necessary information and users provide additional instructions, clarifications, feedback, or corrections as the task progresses.

By Wenkai Wang, Tao Xiong, Jingchen Ni, Yunpeng Bao, Xiyun Li, Tianqi Liu, Hongcan Guo, Zilong Huang, Shengyu Zhang