arXiv:2606. 15684v1 Announce Type: new Abstract: We present TickingCollabBench, a Minecraft-based multi-agent benchmark for a novel class of time-sensitive complementary collaboration tasks.
By Juheon Yi, Jinglu Wang, Xiaoyi Zhang, Yan Lu
arXiv:2605. 27898v2 Announce Type: replace Abstract: As LLMs are increasingly deployed as agents, reliable assessment of their agentic capabilities has become essential.
By Pengyu Zhu, Lijun Li, Yaxing Lyu, Qianxin Luo, Jingyi Yang, Yi Liu, Tingfeng Hui, Xinyu Yuan, Li Sun, Sen Su, Jing Shao
arXiv:2609.21293v1 Announce Type: new
Abstract: Autonomous software generation (ASG) aims to turn human requirements into executable applications, but delivering these applications does not necessari...
By Xiuhui Zhang, Yi Chen, Shusheng Xu, Fan Li, Huan Wang, Tongkai Yang, Binhang Yuan
arXiv:2608.21833v1 Announce Type: new
Abstract: Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especial...
By Kun Chen, Haorong Hong, Peizhong Gao, Jianfeng Lin, Tongxu Luo, Yuxuan Xie, Chenxu Liu, Jieling He, Zhongyuan Liu, Zeno Zeng
UniACE is a unified framework that standardizes the evaluation of large language model (LLM) agents by representing each benchmark as an instruction–tool–environment triplet and running models through a shared, task‑agnostic harness in isolated runtimes. It preserves native success criteria, offers an offline mode for dynamic‑resource tasks, and standardizes efficiency metrics, execution records, and failure attribution. Applying UniACE to 7 benchmarks across 24 domains and 15 models revealed significant score shifts, ranking reversals, and sensitivity to evidence representation, highlighting the impact of evaluation configuration on reported agent performance.
By Pengyu Zhu, Lijun Li, Yaxing Lyu, Qianxin Luo, Jingyi Yang, Yi Liu, Tingfeng Hui, Xinyu Yuan, Li Sun, Sen Su, Jing Shao
S3Gym is an interactive benchmark designed to evaluate large language models (LLMs) on their ability to self-improve through self-testing, self-judging, and self-improvement. It separates permissive exploration from strict held-out evaluation across seven text-based games with executable environment verifiers. Experiments show that self-improvement varies by task, with different experience incorporation pathways (direct history, summary memory, or parameter training) yielding mixed results and highlighting the need for agents to transform feedback into executable, transferable policies.
By Jiajun Shi, Siyuan Tao, Yuhao Wu, Zexuan Wang, Jingyuan Zhang, Jiaheng Liu, Xinping Lei, Xinrong Zhang, Siyuan Fang, Zhewen Tan, Tianle Cai, Junhao Fang, Jiameng Huang, Yueyang Wang, Jinkai Liu, Yuxuan Zhang, Jian Yang, Zhoujun Li, Shen Yan, Wenhao Huang, Ge Zhang