arXiv:2510. 19771v4 Announce Type: replace Abstract: LLM-based agents are increasingly moving towards proactivity: rather than awaiting instruction, they exercise agency to anticipate user needs and solve them autonomously.
By Gil Pasternak, Dheeraj Rajagopal, Julia White, Dhruv Atreja, Matthew Thomas, George Hurn-Maloney, Ash Lewis
The paper proposes CANOPY, a minimalist reinforcement learning protocol that addresses two common pitfalls—signal starvation and policy drift—in outcome‑only RL for long‑horizon interactive tasks. By scaling same‑task exploration, keeping updates on‑policy, and anchoring updates with KL divergence, CANOPY enables a Qwen3‑14B agent to achieve top leaderboard results on the AppWorld coding benchmark without auxiliary supervision or elaborate scaffolding. The approach also improves performance on SWE‑bench for a Qwen3.5‑9B model.
By Liming Pu, Xiaoxia Li, Yifu Liu, Teng Cao, Bin Yang
GRASP is a multi-stage planning framework that improves the reliability of large language models on complex tasks. It separates planning into three specialized modules—GenPlan for global macro-guidelines, RevPlan for exploring localized strategies, and VerPlan for multi-criteria evaluation—allowing context isolation and strict macro-regularization. Experiments show GRASP outperforms direct LLM planners by significant margins on datasets such as Natural Plan Calendar Scheduling, ZebraLogic, and SciBench Math, and it mitigates performance collapse in multi-task and dual-task settings.
By Arunabh Srivastava (Amir), Mohammad A. (Amir), Khojastepour, Srimat Chakradhar, Sennur Ulukus
arXiv:2510. 05592v2 Announce Type: replace Abstract: Outcome-driven reinforcement learning has advanced reasoning in large language models (LLMs), but prevailing tool-augmented approaches train a single, monolithic policy that interleaves thoughts and tool calls under full context; this scales poorly with long horizons and diverse tools and generalizes weakly to new scenarios.
By Zhuofeng Li, Haoxiang Zhang, Seungju Han, Sheng Liu, Jianwen Xie, Yu Zhang, Yejin Choi, James Zou, Pan Lu
arXiv:2606. 09826v1 Announce Type: cross Abstract: Vision-language model (VLM) agents are increasingly deployed in interactive game environments.
By Mingxian Lin, Shengju Qian, Yuqi Liu, Yi-Hua Huang, Yiyu Wang, Wei Huang, Yitang Li, Fan Zhang, Zeyu Hu, Lingting Zhu, Xin Wang, Xiaojuan Qi
The paper introduces MA-WAM, a test‑time planning framework that uses a frozen multi‑agent flow policy to evaluate future joint actions by predicting their consequences while accounting for cross‑agent dependencies. Unlike naive extensions of single‑agent world models, MA‑WAM captures the interactions among simultaneous actions, enabling efficient candidate scoring. Experiments on 30 MARL benchmarks (MAMuJoCo, SMAC, MPE) show MA‑WAM improves performance by 22.0% over direct execution and 25.6% over uniform action selection, with only a 12.1 ms overhead on an A100 GPU.
By Guowei Zou, Haitao Wang, Guoxin Wang, Beiwen Zhang, Zhiquan Chen, Guojie Wang, Hejun Wu