arXiv:2606. 03103v1 Announce Type: new Abstract: Real-world professional desktop workflows in specialized creative and engineering software unfold over long horizons and often require human-in-the-loop coordination, where agents proactively seek necessary information and users provide additional instructions, clarifications, feedback, or corrections as the task progresses.
By Wenkai Wang, Tao Xiong, Jingchen Ni, Yunpeng Bao, Xiyun Li, Tianqi Liu, Hongcan Guo, Zilong Huang, Shengyu Zhang
arXiv:2606. 08340v1 Announce Type: new Abstract: As language models are increasingly deployed as autonomous agents, they must coordinate with others over long horizons in open-ended interactive tasks.
By Kale-ab Abebe Tessera, Andras Szecsenyi, Cameron Barker, Alexander Rutherford, Davide Paglieri, Aidan Scannell, Henry Gouk, Elliot J. Crowley, Tim Rockt\"aschel, Amos Storkey
arXiv:2510. 19771v4 Announce Type: replace Abstract: LLM-based agents are increasingly moving towards proactivity: rather than awaiting instruction, they exercise agency to anticipate user needs and solve them autonomously.
By Gil Pasternak, Dheeraj Rajagopal, Julia White, Dhruv Atreja, Matthew Thomas, George Hurn-Maloney, Ash Lewis
arXiv:2603. 21489v2 Announce Type: replace-cross Abstract: AI agents have become increasingly capable at isolated software engineering (SWE) tasks such as resolving issues on Github.
By Jiayi Geng, Graham Neubig
MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.
By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang
arXiv:2607. 16610v1 Announce Type: new Abstract: Long-horizon AI agents are becoming increasingly capable, yet their interaction with users remains surprisingly thin.
By Chen Chen, Zhehuai Chen
arXiv:2607. 05174v1 Announce Type: new Abstract: Language agents, i.
By Zhiheng Xi, Dingwen Yang, Jiaqi Liu, Jixuan Huang, Honglin Guo, Baodai Huang, Tinggang Chen, Qi Zhang, Zhonghang Lu, Chenyu Liu, Jiajun Sun, Jiazheng Zhang, Dingwei Zhu, Xin Guo, Junzhe Wang, Zhihao Zhang, Yuming Yang, Junjie Ye, Minghe Gao, Dongrui Liu, Jiaming Ji, Guohao Li, Tao Gui, Qi Zhang, Xuanjing Huang
arXiv:2608. 05729v1 Announce Type: new Abstract: As capabilities rapidly increase, AI agents can move from running inside one app to acting across a user's devices over time.
By Xinshuang Liu, Runfa Blark Li, Shaoxiu Wei, Xin Lin, Truong Nguyen
The paper investigates whether large language model–based coding agents can automatically synthesize programs that solve generalized task and motion planning (TAMP) problems across diverse instances. Using Claude Code and Codex, the authors evaluate 980 generated programs on 100 held‑out environments from KinDER and PDDLStream, achieving mean success rates between 56 % and 95 %—higher than hand‑engineered planners and other baselines—while requiring an order of magnitude less computation per instance. The study demonstrates that coding agents can calibrate physical models, test edge cases, and refine strategies, suggesting they are a strong baseline for generalized TAMP.
By Matteo Merler, Bowen Li, Josh Roy, Yichao Liang, Qianwei Wang, Yixuan Huang, Tom Silver
arXiv:2607. 20531v1 Announce Type: new Abstract: Large language model (LLM) agents are increasingly deployed over Model Context Protocol (MCP) servers, yet the benchmarks used to evaluate them score the final answer or a fixed "ground-truth" list of tools, both of which are fragile once the underlying data is live and stateful.
By Jerzy Kami\'nski, Ilya Galyukshev, Artem Kuznetsov, Sergey Chuprin, Kirill Redko, Aidar Shumbalov, Anna Kalyuzhnaya
arXiv:2606. 24470v1 Announce Type: new Abstract: A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds.
By Bojie Li, Noah Shi
CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.
By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa