arXiv AI

AI sustains higher strategic tension than humans in chess

arXiv:2508. 13213v4 Announce Type: replace Abstract: Strategic decision-making requires balancing immediate opportunities against long-term objectives: a tension fundamental to competitive environments.

arXiv AI
Sep 17

What Counts as Strategic Reasoning? A Systematic Mapping of Chess Research on Humans, Engines, and Language Models

The paper presents a systematic mapping of recent chess research involving humans, engines, neural and reinforcement‑learning systems, large language models (LLMs), and hybrid approaches. It identifies 84 core study families and classifies them by agent type, strategic‑reasoning stages, and evaluation dimensions, highlighting a strong focus on situation assessment, evaluation, and action selection while noting gaps in planning, explanation, metacognition, and human–AI collaboration. The study also distinguishes hybrid systems by integration timing and cautions that improved human performance in evaluations does not automatically imply human–AI synergy.

By Paolo Ciancarini, Remo Pareschi
arXiv AI
Jul 14

People use fast and flat simulation to reason about new games

arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.

By Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum
arXiv Machine Learning
4d ago

Amadeus: When Models of People Meet

arXiv:2609.35835v1 Announce Type: cross Abstract: With the sheer constant advancements raining down in the field of Artificial Intelligence, one particular possibility that may cross our mind is whet...

By Karl Hanna
arXiv AI
2d ago

Temporal-Difference Learning for Dragonchess

The paper examines the performance of evolutionary transfer learning and TD(lambda) in the three‑dimensional chess game Dragonchess. By re‑implementing the engine in C++ to accelerate play, the authors ran 10,000 games with statistical confidence, showing both adaptive methods outperform all other agents in a round‑robin tournament. The results indicate no significant performance difference between the evolved and learned evaluation functions, demonstrating the effectiveness of adaptive techniques in complex, novel game domains.

By Jim O'Connor, Annika Hoag, Sarah Goyette, Gary B. Parker
arXiv AI
Jul 7

Serious Games: Human-AI Interaction, Evolution, and Coevolution

arXiv:2505. 16388v2 Announce Type: replace Abstract: The serious games between humans and AI have only just begun.

By Nandini Doreswamy (Southern Cross University, Lismore, New South Wales, Australia, National Coalition of Independent Scholars), Louise Horstmanshof (Southern Cross University, Lismore, New South Wales, Australia)
arXiv Computation and Language
Aug 31

AI Alignment through a Game-theoretic Lens: A Survey

The article surveys AI alignment from a game-theoretic perspective, focusing on how large language models and AI agents can be aligned with complex human values in high-risk settings. It categorizes recent progress around key game-theoretic elements and addresses three main challenges: preference diversity, alignment priority, and temporal dynamics. The survey clarifies where game theory benefits current alignment methods, where its application is looser, and what remains to be tackled for robust, adaptive, and verifiable AI systems.

By Yanan Cai, Zhongrui Zhao, Zhigang Lu, Ickjai Lee, Wei Emma Zhang, Minhui Xue, Yihong Zhang, Shuchao Pang, Wei Xiang