arXiv AI By Hsing-Yu Chen, J\'er\^ome Arjonilla, I-Chen Wu, Ti-Rong Wu

WallZero: Mastering the Game of WallGo with Strategic Analysis

Read the original on arXiv AI →

arXiv:2606. 17847v1 Announce Type: new Abstract: WallGo is a recently introduced strategic board game popularized by the 2025 Netflix series The Devil's Plan.

Summary generated by The Flow from the publisher's feed. The full article lives at arXiv AI.

Hugging Face Trending Papers
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FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play while remaining simple enough for efficient analysis.

arXiv AI
6d ago

DiG-bench: Discovery in Games

arXiv:2608. 12593v1 Announce Type: new Abstract: Discovery---formulating novel generalizations---is a central part of the scientific process.

By Ruairidh M. Battleday, Kai Sandbrink, Jimi Cullen-Drohan, Zihan Yan, Timothy Muller, Clare Maguire, Ales Kubicek, Fraser Greenlee-Scott, Sukrit Sumant, Tri Dao, J\"urgen Schmidhuber, Michal Valko, Joshua Tenenbaum, Thomas L. Griffiths, Zeb Kurth-Nelson, James C. R. Whittington
Hugging Face Trending Papers
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DSLE: A Learning Environment for Dark Souls Boss Encounters

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.