arXiv AI By Hsing-Yu Chen, J\'er\^ome Arjonilla, I-Chen Wu, Ti-Rong Wu

WallZero: Mastering the Game of WallGo with Strategic Analysis

Read the original on arXiv AI →

arXiv:2606. 17847v1 Announce Type: new Abstract: WallGo is a recently introduced strategic board game popularized by the 2025 Netflix series The Devil's Plan.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv AI
6d ago

Game Arena: Strategic LLM Evaluation in Competitive Environments

Game Arena is an open, continuously expanding platform that evaluates large language models through competitive games, allowing head‑to‑head matchups in structured environments. Unlike static benchmarks, it prevents performance saturation by increasing gameplay difficulty as models improve. The report outlines the infrastructure and presents three pilot games—Chess, Poker, and Werewolf—covering perfect information, imperfect information, and multiplayer settings, and details evaluation metrics and competition results.

By Bovard Doerschuk-Tiberi, Yao Yan, Justin Chiu, Hann Wang, Timothy Chung, Martyna Plomecka, John Schultz, Jon Lipovetz, Clayton Drazner, Yuchen Zhuang, Jaimie Hwang, Nate Keating, Riley Jones, Andrew Lee, Oran Kelly, Ian Gemp, Michael Aaron, Laurel Prince, Kate Larson, Jeff Moser, Harrison Jobe, Chad Woodford, Siqi Liu, Andrew Wang, Bo Chang, Christopher D'Mello, Diane Chaleff, Addison Howard, Johnny Yip, Chuck Sugnet, Antonio Gulli, Meghan O'Connell, Will Cukierski, Nenad Tomasev, Dima Yeroshenko, Kinjal Parekh, Roxanne Daniel, Marc Lanctot, Domino Weir, Elsa Dong, Daniel Hennes, Melissa Nalubwama, Robert Fraser, Ryan Trostle, Jun Peng, Tom Mason, Lloyd Hightower, Chiamaka Chukwuka, Yuexiang Zhai, Phoebe Kirk, Yi Su, Yuting Han, Jie Ren, Chris Prichard, Sahand Sharifzadeh, Karim Hakimzadeh, DJ Sterling, Meg Risdal, Kate Olszewska, Ya Xu, Orhan Firat, Minmin Chen
Hugging Face Trending Papers
Jul 7

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play while remaining simple enough for efficient analysis.

MIT News AI
3d ago

This game-playing AI is the new champ at Stratego

A new AI system has become the champion at the board game Stratego, outperforming top-ranked human players. It is more efficient than other models, and its success demonstrates advanced strategic planning capabilities. The system’s performance suggests potential applications for decision-making in military maneuvers and business negotiations.

By Adam Zewe | MIT News
arXiv AI
Sep 23

PTCG-Bench: Can LLM Agents Master Pok\'emon Trading Card Game?

PTCG-Bench is a new benchmark that uses the Pokémon Trading Card Game to evaluate large language model (LLM) agents on two fronts: their decision‑making within a single complex game environment and their capacity to evolve through accumulated experience. The benchmark includes a modular harness ablation to isolate agent performance from model capability. Experiments show that while LLM agents can achieve non‑trivial gameplay, sustained self‑evolution remains difficult and performance depends on harness design.

By Dongdong Hua, Yifei Sun, Renhong Huang, Feng Gao, Chunping Wang, Yang Yang