arXiv:2606. 27909v1 Announce Type: cross Abstract: Theory-of-mind evaluations of large language models typically use dyadic social-deduction games, where every observable cue points to a single hidden side, so a model with strong language priors can score well without ever simulating opponents' incentives.
By Avni Mittal
arXiv:2609.38516v1 Announce Type: cross
Abstract: Large language models (LLMs) can now improve themselves by revising the instructions they follow, and LLM agents are increasingly orchestrated to wor...
By Kunal Jha, Max Kleiman-Weiner, Natasha Jaques
arXiv:2606. 03544v1 Announce Type: new Abstract: Self-improving language agents are typically evaluated in isolation: an agent attempts a task, receives feedback, and iteratively refines its own behavior.
By Linyue Pan, Yaoming Zhu, Lin Qiu, Xuezhi Cao, Xunliang Cai
S3Gym is an interactive benchmark designed to evaluate large language models (LLMs) on their ability to self-improve through self-testing, self-judging, and self-improvement. It separates permissive exploration from strict held-out evaluation across seven text-based games with executable environment verifiers. Experiments show that self-improvement varies by task, with different experience incorporation pathways (direct history, summary memory, or parameter training) yielding mixed results and highlighting the need for agents to transform feedback into executable, transferable policies.
By Jiajun Shi, Siyuan Tao, Yuhao Wu, Zexuan Wang, Jingyuan Zhang, Jiaheng Liu, Xinping Lei, Xinrong Zhang, Siyuan Fang, Zhewen Tan, Tianle Cai, Junhao Fang, Jiameng Huang, Yueyang Wang, Jinkai Liu, Yuxuan Zhang, Jian Yang, Zhoujun Li, Shen Yan, Wenhao Huang, Ge Zhang
Large language model coding agents have recently become useful for software tasks, but weaker or open-weight agents still struggle to reliably interpret user intent and execute complex multi-step work...
arXiv:2607. 06854v1 Announce Type: cross Abstract: Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves.
By Nima Kelidari, Mohammadsaeed Haghi, Mahdi Salmani
arXiv:2511. 04500v3 Announce Type: replace Abstract: Large language models (LLMs) are increasingly deployed as decision-making agents in high-stakes domains and as imitators of human behavior in the social and behavioral sciences.
By Andrea Cera Palatsi, Samuel Martin-Gutierrez, Ana S. Cardenal, Max Pellert
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2609.35928v1 Announce Type: cross
Abstract: Multi-agent LLM systems increasingly mix models from several providers, yet exposing each agent's underlying model identity to its peers significantl...
By Xavier Del Giudice, Alessio Palma, Matteo Migliarini, Fabio Galasso, Indro Spinelli
arXiv:2608. 13787v1 Announce Type: new Abstract: AI agents increasingly act on their users' behalf, handling tasks such as scheduling meetings, comparing offers, and haggling over prices.
By Wenyue Hua, Zachary Huang, Tyler Payne, Safoora Yousefi, Saleema Amershi, Asli Celikyilmaz
arXiv:2602. 12089v3 Announce Type: replace-cross Abstract: As AI usage becomes more prevalent in social contexts, understanding agent-user interaction is critical to designing systems that imp rove both individual and group outcomes.
By Kehang Zhu, Nithum Thain, Vivian Tsai, James Wexler, Crystal Qian
arXiv:2609.16096v1 Announce Type: cross
Abstract: Large language model coding agents have recently become useful for software tasks, but weaker or open-weight agents still struggle to reliably interp...
By Ivy Ning Zhang