arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.
By Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum
arXiv:2606. 16475v1 Announce Type: cross Abstract: Many societal decisions are settled by contests of persuasion.
By Kobi Hackenburg, Caroline Wagner, Luke Hewitt, Ben M. Tappin, Ed Saunders, Hannah Rose Kirk, Helen Margetts, Christopher Summerfield
arXiv:2608. 05710v1 Announce Type: new Abstract: When an AI system is deployed, the individuals who use and or are evaluated by it form beliefs about how the system operates and use those beliefs to strategically present their preferences, behaviors, or attributes.
By Keziah Naggita
arXiv:2508. 13213v4 Announce Type: replace Abstract: Strategic decision-making requires balancing immediate opportunities against long-term objectives: a tension fundamental to competitive environments.
By Adamo Cerioli, Edward D. Lee, Vito D. P. Servedio
arXiv:2607. 25166v1 Announce Type: new Abstract: AI chatbots can be ``sycophantic,'' or overly agreeable and flattering toward users.
By Meryl Ye, Robert Kraut, Steve Rathje
arXiv:2606. 12350v1 Announce Type: new Abstract: The rapid proliferation of large language models (LLMs) raises critical questions about human creativity and individual expression in an era of AI-assisted creation.
By Maria Edwards, Julian Togelius
arXiv:2506. 17294v3 Announce Type: replace-cross Abstract: The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration.
By Qirui Zheng, Xingbo Wang, Keyuan Cheng, Yunlong Lu, Muhammad Asif Ali, Lingfeng Li, Yongyi Wang, Wenxin Li
arXiv:2607. 20773v1 Announce Type: cross Abstract: Large language models (LLMs) have shifted human--computer interaction from `traditional'' interface journeys toward more conversational exchanges.
By Zeshu Zhu, Natalie Friedman, Kevin Weatherwax, Emily Eiben
arXiv:2607. 25057v1 Announce Type: new Abstract: As conversational AI systems become increasingly integrated into daily life, their potential effects on user well-being require ongoing attention.
By Jina Suh, Mihaela Vorvoreanu, Forough Poursabzi-Sangdeh, Emily Tseng, Eugenia Kim, Luke Nicholls, James W. Pennebaker, Eric Horvitz
We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an AI to improve.
arXiv:2606. 20210v1 Announce Type: new Abstract: Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters.
By Alessandro Sestini, Joakim Bergdahl, Amir Baghi, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Linus Gissl\'en
arXiv:2605. 08093v2 Announce Type: replace-cross Abstract: The use of chatbots for various forms of companionship is growing rapidly, raising a myriad of questions about simulated relationships, emotional dependence, and psychological harm.
By Maribeth Rauh, Dick A. H. Blankvoort, Matias Duran, Caoilfhionn N\'i Dheor\'ain, Harshvardhan J. Pandit, Syrine Enneifer, Siddharth D. Jaiswal, Anthony Ventresque, Abeba Birhane