arXiv AI

Game AI Not Fun? A Scoping Review and Meta-Analysis on the Differences in Enjoyment between Human and Computer Opponents

arXiv:2607. 24749v1 Announce Type: cross Abstract: Although advancements in game character AI aim to enhance player engagement, evidence suggests that perceiving an opponent as artificial can diminish the psychological experience.

arXiv AI
Jul 14

People use fast and flat simulation to reason about new games

arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.

By Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum
arXiv AI
Jun 16

AI systems out-persuade expert humans

arXiv:2606. 16475v1 Announce Type: cross Abstract: Many societal decisions are settled by contests of persuasion.

By Kobi Hackenburg, Caroline Wagner, Luke Hewitt, Ben M. Tappin, Ed Saunders, Hannah Rose Kirk, Helen Margetts, Christopher Summerfield
arXiv AI
Jul 1

From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

arXiv:2506. 17294v3 Announce Type: replace-cross Abstract: The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration.

By Qirui Zheng, Xingbo Wang, Keyuan Cheng, Yunlong Lu, Muhammad Asif Ali, Lingfeng Li, Yongyi Wang, Wenxin Li
arXiv AI
Jul 24

HARP: The Human--AI Research Platform

arXiv:2607. 20773v1 Announce Type: cross Abstract: Large language models (LLMs) have shifted human--computer interaction from `traditional'' interface journeys toward more conversational exchanges.

By Zeshu Zhu, Natalie Friedman, Kevin Weatherwax, Emily Eiben
OpenAI Blog
Oct 11, 2017

Competitive self-play

We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an AI to improve.

arXiv AI
Aug 10

Playing Games with My Heart: An Evaluation of AI Companion Apps

arXiv:2605. 08093v2 Announce Type: replace-cross Abstract: The use of chatbots for various forms of companionship is growing rapidly, raising a myriad of questions about simulated relationships, emotional dependence, and psychological harm.

By Maribeth Rauh, Dick A. H. Blankvoort, Matias Duran, Caoilfhionn N\'i Dheor\'ain, Harshvardhan J. Pandit, Syrine Enneifer, Siddharth D. Jaiswal, Anthony Ventresque, Abeba Birhane