arXiv:2402. 08128v3 Announce Type: replace Abstract: Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways.
By Vojtech Kovarik, Caspar Oesterheld, Vincent Conitzer
arXiv:2607. 13693v1 Announce Type: cross Abstract: This book chapter covers the evolution of social simulation from classical agent-based models, in which agents interact according to explicitly defined behavioral rules, to AI-enhanced simulations based on Large Language Models and, ultimately, Social Digital Twins: high-fidelity, data-driven representations of real-world socio-technical systems.
By Erica Cau, Andrea Failla, Valentina Pansanella, Giulio Rossetti
arXiv:2607. 14240v1 Announce Type: new Abstract: Current alignment approaches typically focus on emulating human behavior using static representations of human preferences, failing to capture the dynamic, context-dependent nature of real-world human-AI interactions.
By Valerie Chen, Cleotilde Gonzalez, Anita Williams Woolley, Michael Lee, Tongshuang Wu, Vincent Conitzer, Aarti Singh
arXiv:2505. 16388v2 Announce Type: replace Abstract: The serious games between humans and AI have only just begun.
By Nandini Doreswamy (Southern Cross University, Lismore, New South Wales, Australia, National Coalition of Independent Scholars), Louise Horstmanshof (Southern Cross University, Lismore, New South Wales, Australia)
arXiv:2510. 05743v3 Announce Type: replace Abstract: We review the historical development and current trends of artificially intelligent agents (agentic AI) in the social and behavioral sciences: from the first programmable computers, and social simulations soon thereafter, to today's experiments with large language models.
By Petter Holme, Milena Tsvetkova
arXiv:2606. 03544v1 Announce Type: new Abstract: Self-improving language agents are typically evaluated in isolation: an agent attempts a task, receives feedback, and iteratively refines its own behavior.
By Linyue Pan, Yaoming Zhu, Lin Qiu, Xuezhi Cao, Xunliang Cai