arXiv AI By Ray Ito

Game AI Not Fun? A Scoping Review and Meta-Analysis on the Differences in Enjoyment between Human and Computer Opponents

Read the original on arXiv AI →

arXiv:2607. 24749v1 Announce Type: cross Abstract: Although advancements in game character AI aim to enhance player engagement, evidence suggests that perceiving an opponent as artificial can diminish the psychological experience.

Summary generated by The Flow from the publisher's feed. The full article lives at arXiv AI.

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People use fast and flat simulation to reason about new games

arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.

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AI systems out-persuade expert humans

arXiv:2606. 16475v1 Announce Type: cross Abstract: Many societal decisions are settled by contests of persuasion.

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