arXiv:2508. 13213v4 Announce Type: replace Abstract: Strategic decision-making requires balancing immediate opportunities against long-term objectives: a tension fundamental to competitive environments.
By Adamo Cerioli, Edward D. Lee, Vito D. P. Servedio
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2608. 09128v1 Announce Type: cross Abstract: LLM agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents.
By Keyu He, Xuhui Zhou, Maarten Sap
arXiv:2608. 07490v1 Announce Type: cross Abstract: Large language model agents are increasingly evaluated through games, but most benchmarks emphasize final outcomes rather than how players learn from repeated interaction.
By Yingying Guo, Zhuoxuan Ju, Ruibo Ming, Ruicheng Feng, Jinjin Gu
arXiv:2606. 04473v1 Announce Type: cross Abstract: We present ChessMimic, a system of three small encoder-only transformers - for move, thinking-time, and outcome prediction - conditioned on the position, recent move history, player rating, and clock state.
By Thomas Johnson
arXiv:2606. 25176v2 Announce Type: replace Abstract: Chess engines have evolved from search-based systems optimized solely for strength to neural policies capable of modeling human decisions across much of the rating spectrum.
By Jason Carlson
arXiv:2607. 27574v1 Announce Type: new Abstract: Activation steering has emerged in large language models as a lightweight alternative for dynamically changing a model's behavior at inference time.
By Yoann Poupart, Aur\'elie Beynier, Nicolas Maudet
arXiv:2608. 04240v1 Announce Type: cross Abstract: Superhuman game engines in domains like chess have made expert-level evaluations easily accessible, yet they communicate what is true without the natural-language explanations that make such expertise educationally useful to experts and non-experts alike.
By S. Ashwin Hebbar, Peiyao Sheng, Sewoong Oh, Pramod Viswanath
arXiv:2607. 25655v1 Announce Type: new Abstract: Among chess opening positions that a strong engine judges essentially equal (Stockfish 18 evaluation within 10 centipawns of zero, depth-stable) and that humans actually reach on Lichess (October 2025; 1,661 positions, 16.
By Jesung Park
arXiv:2608. 05206v1 Announce Type: new Abstract: Otter is a 15.
By Tarun Kumar S
Among chess opening positions that a strong engine judges essentially equal (Stockfish 18 evaluation within 10 centipawns of zero, depth-stable) and that humans actually reach on Lichess (October 2025; 1,661 positions, 16. 1M occurrences), human results are not balanced.
arXiv:2607. 06854v1 Announce Type: cross Abstract: Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves.
By Nima Kelidari, Mohammadsaeed Haghi, Mahdi Salmani