arXiv:2606. 27909v1 Announce Type: cross Abstract: Theory-of-mind evaluations of large language models typically use dyadic social-deduction games, where every observable cue points to a single hidden side, so a model with strong language priors can score well without ever simulating opponents' incentives.
By Avni Mittal
arXiv:2606. 03544v1 Announce Type: new Abstract: Self-improving language agents are typically evaluated in isolation: an agent attempts a task, receives feedback, and iteratively refines its own behavior.
By Linyue Pan, Yaoming Zhu, Lin Qiu, Xuezhi Cao, Xunliang Cai
arXiv:2607. 06854v1 Announce Type: cross Abstract: Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves.
By Nima Kelidari, Mohammadsaeed Haghi, Mahdi Salmani
arXiv:2511. 04500v3 Announce Type: replace Abstract: Large language models (LLMs) are increasingly deployed as decision-making agents in high-stakes domains and as imitators of human behavior in the social and behavioral sciences.
By Andrea Cera Palatsi, Samuel Martin-Gutierrez, Ana S. Cardenal, Max Pellert
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2608. 13787v1 Announce Type: new Abstract: AI agents increasingly act on their users' behalf, handling tasks such as scheduling meetings, comparing offers, and haggling over prices.
By Wenyue Hua, Zachary Huang, Tyler Payne, Safoora Yousefi, Saleema Amershi, Asli Celikyilmaz