Hugging Face Trending Papers

UniMoFlow: Grounding Instruction-Driven 3D Human Motion Editing in Generation

Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.

Hugging Face Trending Papers
Jun 29

Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing

Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.

Hugging Face Trending Papers
Jul 7

Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generation

Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory.

Hugging Face Trending Papers
1d ago

CoinVE-200K: A Large-Scale High-Quality Dataset for Compositional Instruction-Guided Video Editing

The quality and diversity of instruction-based video editing datasets are steadily improving, yet existing datasets mainly focus on single editing operations and fall short in supporting compositional instruction-guided video editing. In particular, multiple editing intents must be jointly understood and faithfully executed within the same video.